I know this sounds kind of ridiculous, but let’s be honest: Most games, you aim for the big glowing point, the big blobby point, or the head. Well, for big slobbering Nurgle monstrosities, this is fine and dandy. But what the hell is the weak point on everything else?
Is it: When the damage indicator is red? No, that seems to indicate a kill more than anything else.
Is it: When the damage indicator is orange? That seems to make sense, that’s the color of headshots in Meat Grinder, but the Mauler’s head also lights up orange, and that’s definitely the least weak part of him for any weapon, and he’s definitely not the only enemy that wears more armor on the head than on the body.
Is it: The least armored part of the body? You’d think that would make 100% sense, but then why is there no indicator light for that, nor does it seem to actually help Sharpshooter tricks to work?
I get that this is kind of a goofy question, but I think it’s a valid one in terms of figuring out how to make all the mechanics mesh together.