Some of the new weapons are very poorly thought. Some totally make no sense lore wise. e.g: the 1 handed axe for the elf. and making heroes dual wield 1 handed weapons is a lazy way to come up with new weapons esp when they are make the 1 handed counter part obsolete in a way. looking at victors duel wield.
here are the weapons that would make sense according to lore.
ELf: sword and shield, spear and shield.
kruber: he is a martial class so he can carry any weapon.
victor: rapier and dagger or rapier and buckler. Melee weapon + Torch (Maddred’s suggestion) this last one is very witch huntery.
seinna: sythe , double handed flame sword
dwarf: again is a martial class so can have any melee weapons or combination.
what I am trying to say is just giving every one dual weapon choices is making the classes that did have dual wield loose their charm and giving an ELF an AXE is so immersion breaking that is like an Orc sneaking around in stealth with dual daggers.
So please FS in the future refrain from these kind of weapons for the sake of adding weapons. Otherwise this expansion seems like a great expansion. I esp like the twist of the hidden secret.