I wasn’t predisposed to disagree with you, you goofy goober. Just that this thing in particular I’ve bashed with for 40 hours. Knowing things new or old from an outside perspective done in methods that are new moving outside of my comfort zone. These things lead to improvement I think.
If you look again you can see me still moving forward but not actually going anywhere after the second push attack. I moved backwards for the first one to avoid hits that may happen in between push and attack by enemies that may be slated to run. That’s an invisible no pass meatwall. The one on the right outside of 30% and out of range. Which you know what, fair enough.
Also there wasn’t a dodge.
I completely trusted my push.
A bit too much commitment in a tool and I paid for it by making the assumption that even point blank I’m not necessarily safe from missing a push and eating failure.
The second hit I took in the second clip was me attempting to force a repeat of the situation. So it was a fail condition manufactured.
The lesson I learned from then and executed for the rest of that (relatively short) session that I’ve stated before and will state again was that push attacks aren’t the ballistic spacemaker they are in L4D2 and that no matter how confident you are, you should dodge.
As for hindered. We were running that map specifically and I run through that location constantly as my defensive position. This is the only instance I ever die or even get hit in that hallway. And it’s due to me not watching my ass and not having my allies with me (due to the other half of my 2/2 being dead) while also trusting a tool too devoutely.
But I’m getting off track, getting off point and wasting time. Still I feel inclined for a final statement
If I was an expert Slayer I would enjoy the changes as I would already have adapted to them. I wouldn’t be getting hit, I’d be running these maps more successfully. So on and so forth.
Every single failure I’ll ever eat I’ll use as room for process improvement. Be it in rougelikes, fighting games, quake, or KF2. As I’ve mentioned at length before and beyond. Skilled growth requires constructive inflection.
Just because I don’t find the game particularly as enjoyable as before doesn’t mean the game is bad or that I myself am above it in ability. So don’t think this disagreement is me refusing to change, my friend. Stellar comments on sound. When I eventually come back to this game down the line I’ll be sure to give em a whirl.