The new gating system is a start, but doesn't go far enough

If you were “locked” to damnation (guess you were playing arbites), this implies you regularly play auric and maybe some havoc.
then why do you demand your teammates to be level 30 in a difficulty that should put you to sleep? We know dude, don’t double down again.

I don’t say this to belittle you, every decent player went thru this as well, but you need to chill and stop blaming your team for not sweating in your low difficulty games. I know you haven’t textually said this, but it’s the same sentiment, it just happens that being underleveled is one the lowest hanging fruits.

When I was learning and something went wrong, I liked to think half-joking “wHERE IS MY FK*** TEAM”.
eventually I realized, i’m sure they are struggling just as much as me, no wonder they can’t be here to babysit me. Then I learned to hold my own.

Of coarse, everyone needs to rush at your pace instead of taking a normal pace to do things

(you still can’t hold your own)

Yesterday I joined an auric maelstrom and there was an arbiter with 4 wounds and another one with 3. I knew 100% from the start that it was going to be a disaster, but that’s fine I actually enjoy even more stuff thrown at me.

I will get mad when I get clueless people in my havoc games, but you are malding too soon my man, 95% of the problem is still you and not your veteran missing 8 talents.
Would that veteran be doing more with 8 talents? Absolutely, but we can’t stress enough how important it is to have awareness, moving properly and understanding the game, so much that those 8 points literally don’t matter.

Maybe there is a tiny chance that you get more competent people if there is more gatekeeping like you suggest, but fundamentally your games will be the same, you will blame them for something else and we will have to suffer an even longer slog every time a new character releases.

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Lol. Same. I checked the weapons before the game started. White lvl 370 weapons.

These people obviously don’t theorycraft. They won’t even look up a build to copy, let alone watch YouTubers.

All fine by me, but I honestly don’t think they should be playing Auric Maelstrom.

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Using white weapons is just hilarious, not sure if chads or ret****

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Well the way the game went I’m betting on the latter.

Just reading this thread a bunch, and people are, you know, allowed to like damnation? They don’t have to play auric if they don’t want to, unlike what some of you suggest. They are also allowed to dislike people playing a difficulty they are clearly not capable of playing.

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I don’t know man, if you really read this thread then you know that’s not what’s going on in here.

Ofc people are allowed to play what they enjoy. You payed for the game, enjoy it however you like. That was never up for debate.

It just does not make a single lick of sense to expect god-level gamer teammates in, what are essentially, 3rd / 4th stage tutorial difficulties, especially when you’ve made the conscious decision to que into that difficulty.

Imagine someone jumped in a pool and then climbs out and complains to you that they are now wet. That’s an equally smart complaint.

I don’t think anyone is expecting god level players here, mate.

But I think its fair to say I shouldn’t have to carry every other game and its fair to expect people who die 4 times in a mission to maybe bump the difficulty down a bit.

There is a point where a player goes from being a fun difficulty modifier to just being a massive nuisance. We have all seen them, and they are on all levels of play.

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Yeah it’s obviously hyperbole, mate.

In a vacuum, yes. DT just isn’t a vacuum.

As previously stated in this thread; there is an incentive to go to higher difficulties as it shortens the grind.

Even if it’s not fun to get your ass handed to you, you can always endure it because it’s well worth your time.

The game’s basic lore premise is throwing a bunch of random disposable convicts together for suicide missions, wrapped up in a culture that openly exhorts and extols the deliberate waste of human life in the name of faith. Dealing with incapable teammates is an inherent part of that experience.

Much as we’ve seen in recent real life analogues. Look to the current Russo-Ukrainian conflict, where Russia has emptied its prisons and used its convicts as disposable assault infantry, particularly in places like Bakhmut. A small handful turned out to be highly capable combatants, but 80%+ just ended up being shrapnel sponges. Often these inept convicts get more capable fighters killed in the process or cause other issues, and there’s tons of video of Russian troops beating/abusing/killing each other over someone being inept/bad/drunk/high/etc, just as players get at each others throats when people are seen as not carrying their weight in Darktide.

Bad and inept teammates are just as much a part of that sort of experience as fighting the enemy is.

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What a load of garbage.

Of course you can work as a team, even if they ate not as good or have the best equipment.

How arrogant and snobbish of you to say such a thing.

You sound like a right steaming pile to play with.

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says the one flaming in about every sentence.

you do you, at least i carry the odd sandbag across the finish line :smiling_face_with_sunglasses:

at this point the game doesnt event let you go to damnation unless you atleast level 20.

what else should we add? lets see:

1.A system in which elistist guys like you can check the build of a player and kick them if its not optimized and theorycrafted for the most optimal breakpoints in damage,.

2.Not letting you play Heresy until you have mastery on all weapons.

3.Not letting you play high level mission unless you have optimal Rolls on your weapons.

  1. ?
  2. Profit?

how else should can we gatekeep players from playing? go back to Havoc alongside the 20 people that play that mode

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I’m rather certain you’re missing the point.

Do you really call it “teamwork” when you’re doing the work for them?

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Let me get this straight. You’re saying that it might be a case that people like the OP are the ones who don’t belong in higher difficulties. Because they’ve been carried by others and when it comes time for them to do more than kill-farm they can’t pull their own weight. Then implying that he, she, or it started this thread to demand more gatekeeping while just so happening to set the criteria so that they can slip in under the radar while the newer blood gets kept out.

Have you been hitting something called reality again? This is the modern internet. We don’t do rational thought and consideration for others. Its all about rage, my tribe and the rest die, me/ my/ I, whatever boosts my ego & gets the most likes right this second, etc.

Shesh, get with the times mister.

sound of sarcasm meters dying

i didnt bother explaining after such reply.

sure you can be “part” of a team yet provide absolutely nothing of value and rather be a burden on those that need to pick up the slack.

/s but i´m sure every great “team” in soccer, football or nba picks its members based on a feelgood kumbaya guitar circle rather than a scrutinous performance check :joy:

i said you cant “work as a team” and i stand by it as long as one team member is not up to snuff in providing the necessary effort to be “equal” or do a valuable part.
those in question lack the fundamentals to either keep up or synergize with what you´re pulling off, rather getting in the way sometimes.

and i guess no one would be happy to have such co workers in his workplace either :man_shrugging:
or playing soccer and getting ran into by your own teammate by mistake every 2 minutes…

back to game related “teamplay”
do i pick up dudes kissing the floor, sure.
do i waste resources and risk a potential loss to pick up the same dude 5x despite repeating the same stupid stuff over and over… are you out of your mind? of course not.

“teamwork” in higher havoc for example plays out with randoms after a couple minutes roughly when every one can somewhat gauge the abilities of the others around him and act accordingly.

auric maelstrom and (since i dont play “lower” i have to guess on that part) below “teamwork” isnt mandatory except picking someone from a ledge after an unlucky yeet or pull off a net.

that´s it.

neither is the mode that demanding that you can´t advance on your own if necessary nor are the people playing it “team material” in the greater sense or %.

they either do above aka “their thing”(which is perfectly fine as it results in an overall win) or are out of their league and be considered “present”

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lol, indeed. but the weirdest thing imo is how disconnected some people are from the game. it’s like they’re on autopilot and ignore everything around them. ammo, enemies? ping things 5-6 times and there’s still not a single reaction. they’re often clutching their +forward key like they’re afraid to lose it. barrel on fire and their character even warns of it? doesn’t matter. ambush where falling back to a choke point is easy and obvious? why bother, they run forward and into it. those spots where wipes happen often: emperor beware they learn and change a thing or two. i just don’t get what’s going on in the heads of these people. i mean those with true levels in the hundreds, not beginners who are slow prioritizing threats. just ranting because imo it’s the easiest way to lose games that are very winnable. just have 4 people where everyone does something, but not together. run around like free range chicken and get picked off one by one.

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You’re being a bit dramatic ?
S’Yeahso the new “damnation” is basically old heresy so it’s whatever, put a sensible low level and gear check that you’re naturally meeting and you’re done.

For Aurics+, requiring a lev 30 with fullly upgraded loadout and assigned talent points is hardly asking people to donate a kidney, it’s easier than ever, almost trivial.

That’s asking for the bare karkin’ minimum, people were naturally mostly be ready for the old damnation in the pre#13 days, there wasn’t any real gatekeeping required because sensibly imposed it on themselves, more so in VT2.

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Maelstrom has been infested with noobs since havocs inception but its a constant problem and evwn worse now due to the new class being released. My auric games are littered with horrible players who dont know their butt from a hole in the ground expecting to get carried. I just find it hilarious they implemented these difficulty changes to try and quell noobs in difficulties they have no business being in and absolutely nothing has changed. Theyre still getting carried all the way to maelstrom and what they have done is not enough. Also people have to stop saying well if they dont try they wont learn because there is a massive difference between slowly moving up the difficulty ranks and learning the core mechanics of the game and a 5 wound arbites dead all game in an IIIVEG watching me drag him to the end of the mission. They also arent learning jack staring at the ground constantly down cuz they suck at the game. The problem with this game is participation trophys and fomo. They want to play auric and maelstrom and havoc but theyre all playing the game blind and theyre horrible at the game. I mean I just played a hi shock earlier with an infiltrate vet with kraks and survivalist who died constantly and the other noob on my team had a legendary chain sword with 20 mobility. I also for the life of me cannot understand why a player who genuinely doesnt know how to build or craft a god roll weapon in 2025 in this game would need more resources to the point where they are in my hi shock game with a weapon they wasted resources on in the first place. These noobs absolutely will not stay on the regular board and learn the game. If you dont know how to stay alive and you dont know how to craft and you dont know how to build get away from auric and maelstrom and its really that simple. These difficulty changes have not changed a flipping thing every other game is filled with wound wearing noobs with god awful builds and unoptimized gear. I love when everyone is dying constantly and we lose then im looking at a players build when we load back into the mourningstar and hes some ogryn with 7 wasted skillpoints health maxxing in havoc curios as to why he keeps dying. Like bro youre running around with 90 toughness on an ogryn in havoc for the love of god go learn how to
Play the game before playing havoc. I just completely gave up on havoc cuz playing havoc with randoms is even worse than playing aurics with randoms.

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I dont think this would change anything. Lots of horrible players in my games with half decent gear but theyre still malice players who cant stay alive in damnation but want to play havoc.

it is a bit frustrating joining a high diff game and finding a console player hiding behind terrain in spawn… the desire for a hard carry is too obvious. That has happened A LOT in the last week. my block list is now just every non-steam player I see, which kind of sucks tbh

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