The new gating system is a start, but doesn't go far enough

The new gating system is terrible , it goes way too far. I hate it.

I have 2000 hours in this game. Why did I have to spend two days playing running simulator before I got to play Arbites in the real game?
I had friends who wanted to play. They’re highly skilled gamers. They lost interest in Darktide after several hours of running through all the upsiring, malice, and heresy padding. So they quit due to excessive gating. They got bored and left.

If you’re a good player, having one or two trash players on the team should not be a problem. I can’t remember the last time I lost a game in Auric. It’s too easy. Especially with 4 Arbites running around. I don’t mind playing with 3 bad players. But I do mind being forced to play the game on easy mode for several days.

You don’t lose the mission because people don’t have 500 rated weapons.
You don’t lose the mission because people are missing a few talent points.
You lose the mission because players split up, have bad positioning, don’t focus the right targets, etc. This is a skill that some people learn after 3 hours, while others still don’t understand it after 700 hours.

This new gating system is not only bad for old players, but also bad for new players.
New players want to take their time learning the game.
Old players don’t want to play on easy mode, but the new gating system is forcing them to.
So now noobs and pros are forced together. Naturally the pros resort to speedrunning uprising, malice, heresy and damnation, because they don’t want to be there. This creates a terrible experience for noobs who are trying to learn the game. I’ve seen complaints in the Mourningstar chat like “Why is everyone speedrunning in this game, this is so boring!!”

Well people are speedrunning because of this gating system.

It’s bad for noobs. (having to deal with pros)
It’s bad for pros. (having to play easy mode)
But YOU want more gating because YOU can’t handle the occasional useless teammate? Nah man.

If you want to avoid bad teammates, form your own strike team with people you know. Stop punishing everyone else.

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I will say I felt really bad being forced into uprising and malice. Even trying to slow down I would turn around and people were miles away and I was like “oh crap”.

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The basic premise of the game is one where an assortment of characters of different skills and backgrounds are thrown together as cannon fodder for suicide missions, in a universe that exhorts blind faith above all else and openly celebrates the wastage of human life in its pursuit. Dealing with incapable/insane/incomprehensible teammates is a fundamental and inherent part of that experience.

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It’s not about you being level 30, it’s about the fact that they pointed out that it’s a skill issue and you responed with “there’re wrong”

Nevermind all the deflecting you’re doing.

“Bruised ego” fits nicely to how you’re behaving.

Yep, sure thing.

I have 2k+ hours in this game 35 mission of walking simulator just for me to do walking simulator is too much
pic related this is what auric looks like rn

Yeah please do also write a 535 page long motivation letter about why you should play auric, a portfolio of you carrying people who really need capable teammates in auric is also helpful

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I understand the discontent in general, but if the problem. The current maximum difficulty in regular games has become too easy, for me personally, and it is too boring, but I liked playing AM, but now it is gone.

The problem of “speedrunners” can be both from olds who really do not want to play maps for 25+ minutes, and from those newcomers who understand the strengths of their class and become a similar speedrunner, balancing regular games is probably hard for Sharks. But it could be solved in a simple way, for everyone who has 4 characters of level 30 of each class - just offer to immediately take the 30th level on a new character, and while someone takes the 5th difficulty for a week or two, all the olds are already having fun on the usual, and then they will inevitably collide, but at least like this.

But here’s Havoc, there really needs to be restrictions, how many players asked me for the 40th having blue gear, and it’s good that I have a mod that allows me to eliminate the loss of time and nerves from a physically ineffective build of a person, he may play well, but the suit is not ready. And what’s especially annoying is that it displays the completed level of Havoc, and not the real picture in the form of the Host Level. It was cool to see the limitation on the mastery level of all weapons per class when applying for a Havoc level, for example, if you apply for any difficulty below level 30, it doesn’t matter, you can submit a request and start the mission, if 30-35 HL - mastery must be at least level 10-15 (30-10 / 31-11, etc.). But for 35+ there should already be level 20 mastery. Yes, it is very difficult (too lazy) for the Sharks to integrate a mod for viewing builds through the lobby into the game, but at least this way newcomers understand that they need to go there prepared in terms of builds and weapons.

Are we seriously talking about this?

I honestly thought the OP was bait.

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Are your teams speedrunning? Are you still getting campaign back fill?

Every mission I ran yesterday, even campaign missions just barely, were hitting 2000+ total kills.

If you think it’s still borked, speak up:

Because I’ve made my peace with things post hotfix (outside of campaign in QP).

Hell, even in a campaign mission yesterday I encountered a ~20 dreg rager patrol. I haven’t seen that in a while, even pre-update.

A lot of people in this community seems to just not understand that the first step at being kind of good at something is to be kind of bad at it.

How are people supposed to get good if they don’t have the opportunity to practice at the level of difficulty they want to get good at? You want them stuck at lower difficulties for longer, building more and more bad habits for longer, and then have to spend even more time unlearning them as they finally get to playing at the higher difficulties?

That’s going to do the opposite of what you want, because then they’re going to be worse because of all the bad habits learned from lower difficulties which is fundamentally harder to improve on than some gearscore or whatever.

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dude there is nothing to speedrun the map is empty I posted the modifiers its all high intensity now even then empty maps no ambushes no hoards barely any patrols

That’s just not my experience at all in the past day. But I’m just encouraging you to share in the thread I got the CM’s attention because I doubt your voice will be heard otherwise since this keeps coming up in unrelated topics.

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I personally find the new gating to be the worst system ever implemented into darktide. Like how on earth is something like this not based on account level or something if we have to have this bullcrap.

I personally felt like uninstalling after the 2nd uprising game while leveling my arbites.
Good thing i could mostly ignore that with buddies who could just que auric. Sucks for everyone else who actually has to play those 10-20 walking simulator games.

I had +10% all all my curios

This.
I stick with that.

That was a nightmare uninteresting to play all these missions with low difficulty.
I won’t help to see more annoying barrier for the next class they could add…
Really, no thanks…

I do wonder what lobbies people play in these days especially that cause this level of outrage for them. I used to have this issue, like, 4-5 big patches ago when the game was actually designed around Damnation (not havoc) and to solo carry was an actual feat of skill expression.

These days I walk through auric doing my light/heavy combo in whatever order is the add clear one for that specific weapon, hit dodge every other second without really thinking to much, and walk to the end with my team mates behind/sometimes in front of me. I was one of the ones that complained that the game needed some form of gatekeeping before, but with the release of Arbite, I brought my level 6 friend into Auric to help him level and he never died once, while even going so far as to revive other level 30 team mates that went down instead of him.

At this point I can only imagine a literal full team of veterans/psykers maybe having issues because their survivability still relies on you being good (unlike the rest of the classes), but even in those cases the entire crowd is either wipped forever (because Psyker) or there’s so much golden toughness going around I don’t see how you ever drop below 75% toughness much less low enough to actually go down.

At this point, the literal only downed state I experience is Trappers, because they are still poorly designed piles of crap not actually made for this type of game, but even then those downs are rarer and rarer, and I’m often even able to wait for my team to remember what their interact key binding is and hold it on me to get up. I can’t even remember the last time I got sent to a pylon outside of a barrel, much less failed the emperor. And now especially with two Ogryn classes running around (Ogryn and Arbites), I don’t think I’ve lost a game since the update.

So yeah, I unfortunately do think it’s a ‘skill issue’, and in these cases you very much are part of the problem. YOU are playing out of your depth/difficulties you shouldn’t be, because unless you’re playing rank 25+ havoc games, the game is entirely winnable by one’s own skill alone, and made easier and easier so every day. If you’re having this much trouble with it, maybe try running the middle tree supportive ults more? I don’t tend to need to, but they are often the easiest way to ‘force your teammates to win’, and require the least amount of actual skill from the player in question using them. One can easily see a correlation between the number of bubble Psykers and the number of won games, especially so if any source of golden toughness is involved.

I’d probably self reflect on the builds you are using first, before complaining that a system that requires 35 missions worth of dedication (without high level friends to boost you) isn’t going ‘far enough’, in a game so dubbed down it’s being two maned casually (during the early days me and a friend didn’t find any other people doing an Auric, we two maned it the whole way through with bots because nobody else happened to join. One Zealot, one Arbite, not even optimal/I was leveling weapons and they where a Martyr Chorus, just walked through and probably had more fun than if their had been 4 people there), games insanely easy, I’d likely look inward before looking outward.

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I hardly think requiring fully upgraded gear in Aurics+Auric Maels is a bridge too far, leave vanilla Damnation as is, whatever, and private matches exempt from any gatekeeping. You can use the plentiful plasteel and diam to empower weapons quickly.

These are old ideas at this point, as old as Aurics. The game would have been a lot better 2 years ago with some very soft gatekeeping.

Sensible bare minimum here, it’s not exactly asking for a kidney or your first-born.

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So the thing about this is that it is sensible and annoying, depending on how new to the game you are.

Someones first character? probably a good idea to need to do the whole song and dance of getting proper gear.

For someone 1500 hours in, leveling up a new class? Annoying and nothing else.

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Eh I didn’t think I needed to repeat it but you can have a “skip to 30” for new classes, > 500 hours =“skip to 30”, this topic has been discussed plenty of times and spiked after the big #13 and crossplay, with good reason.
I’m sure everyone had more than enough crafting mats to level up their weapons 10 times over minimum.

P.S. You could still easily power level to 30 at least with mods and a buddy or 2nd account(trial).

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tbh I don’t care for the gating system at all. It’s a multiplayer game, people will complain about their teammates all the time regardless of build, level etc.

Just let people play the game, if you dislike having iffy teammates then get a premade or just learn to carry the lobby. In lieu of either of these options, accept that you’re gonna lose matches sometimes.

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No, such gating Systems are only annoying. It was already boring to play through over a dozen of low difficulty Matches as an experienced Player with Arbites just to unlock Auric again and in case of Noobs joining into Auric…the exact same Noobs who were able to join into Auric pre-Update could just do so from the get-go again with already existing Chars, only actual new Players and those who started a new Arbites had / have to go through the Gating and ultimately even for those new Player its just going to take a couple of Days max of playtime and they will be to hop into Auric as well..

And people with access to Auric can just invite their low-level friends into it too.

And if it is so much of an concern for you that not everyone in a MP is a good Player and that you are going to lose sometime the solution to that already exists and that being Havoc / Party Finder.

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