The New Event (Heretic Raiders) was Amazing! This Should be the standard way to play the Game

Welcome to FS’s bizzaroland design logic :disappointed_face:

I mean does it really?

Happy that you guys enjoy the game, but common…

Our player characters are still so broken and overpowered that this is just another event taht you can sleep your way through and win by rolling your face over your keyboard.

thats the important part :smile:
the mode itself is fun and not abundantly hard IF you set yourself up first and see how the others work out from there.

be quick a the green and hammer the use button once a boss is killed.

ironically the other day a zealot kept stimming my ogryn in a “normal” maelstrom all the time, which was nice.
this mode here, if i happen to pick a green stim, i don’t dare to switch and inject so it wont get snatched off the floor in the split second :man_shrugging:
thats “teamplay” in that mode for ya

other than that, if you keep a good pace its smooth sailings most of the time and ironically so far i played more aggressive and took less damage… almost as if the mode had a hidden reduction of sorts

ogryn tak tee shun says: get rashuns first then have strength to carry runts :flexed_biceps:
dont task puny with job for ogryn

so far tactic worked 100%of matches, rashuns earned every time

Depends who you’re playing with. My first 2 event games were a walk in the park but yesterday I was put with 3 people in auric who were not cut out for it at all and ended up losing the mission near the end. It makes clutching much harder imo…but then the mission was perhaps bugged as I only saw 1 med stimm the entire mission and we got 2 ammo crates but never got a med kit.

The rng definitely adds spice to this mode.

The games before had oodles of med stimms so it’s definitely a bit of a lottery

so this will be done, even if we insist this is a good idea?

Well, my mood is now ruined.

Yes, exactly – this knowing that you are about to get a reset make the level very predictable, you know you are going to get a healthpack - so you play a little more risky, cause you know a reset is coming. but now, you wont, you play every moment, as if there is something new coming up and that is what makes it interesting.

totally!

Thanks for being a downer, @Downer .

But aside from that, if this is boring, then the normal game mode is 10X more boring, cause its even more predictable, but i assume you are just pulling everyones leg and being a downer on purpose. if not, then how can i downvote you. we need this feature in the forums.

They are FOOLS if they let go of this event. The unpredictability is what makes this mode super interesting. it made the game 10 times more enjoyable and I am not even kidding.

It gave the game a flavor that was missing from it bad.

I wish they made this the base game mode, Like finding stuff in the crates is too predictable and I do not like it.

I would go so far as to say, if this was the base mode and you played an auric malestorm with it, it could get really interesting you tune the drops of course, and the fight for survival really begins, the only class that really will breeze through would be pyker cause of the no ammo thing.

the green stim fully replacing the medicae stations is a good option. no more full resets.

Thats what makes it interesting. How many maps - like 20-21? they get boring very very fast - since people already memorized even the spawn points and where bosses and everything comes. it is super boring. we need RNG in the game, and this should be where it can be implemented. rather than on the weapons or abilities. You stabilize the characters and classes and weapons, and then push the RNG onto the game itself. that is where it will be fun, rather than frustrating.

heck, if this is implemeted, you can even add modifier to weapons that increases certain drops of something. Like more Diamantines, or higher chance of Health Crate from bosses, or certain types of stims – it dont know. a lot can be done here. im just throwing random ideas here.

and so far not a detriment to the overall pace of the game if you’re quick on your feet.

basic rule of thumb:

if you’re faster then the 3 other guys you’re decked throughout the match and needn’t worry

if another dude is faster than you chances are good he’s good at the game and you needn’t worry.

so in essence dialing up the pace is beneficial in a way, those dropping do so both because they’re slower in general and can’t manage the resources which in turn are better spent in different hands.

nurgle economy regulating itself at its best :nurgle: :joy:

i do miss though the sad voice of the med servitor, is he off better lonely or not “be” at all :man_shrugging:

This event is absolutely amazing, it’s more fun than anniversary modifier / skitarii release modifiers which were both lackluster. This event is up there with cursed pillars, redemption altars, rations event and inferno as event modifiers.

this is what i hate about it. you dont feel like you earned it. it feels very scummy and goblin like, you just nab the ammo and grenades and health without telling anyone. i dont feel clean after healing like that.

Here, you eat what you kill. it feel more satisfying. The goblin can still take it, but he has to be near you to nab it on the spot, contributing to the kill in the process.

The voice is gone anyway, might as well get rid of the thing if you dont want the sad noises.

I hope farshark hears our cries and does something more with this event, than it being lost in memory.

I just finished the event and came to post the same thing.

I just love how more smooth the pacing felt, not having to check the same 50 nook and crannies for scraps, was so much more enjoyable and allowed me to focus on the best part of the game, the combat.

What I also noticed, is that people stayed and moved together almost all the time. I did the event in Auric with randoms each game, but the way everyone was sticking together felt like it was high rank havoc.

I want this type of dynamic loot to be a permanent thing now, it fits so well with Darktide’s fluid combat imo.

They need to actually add HiSTG events again because regular HiInt or just STG is boring af. Not having the distractions of chests and such is nice for actually getting through maps, I don’t think a single run took over 20mins. Maybe Ascension Riser did because that map just be like that.

The problem I see with this is most Hive Scum builds can’t use stimms from the map and the game can’t realistically be balanced around other players stimming them because that rarely happens with randoms.

I could definitely get behind having fewer medicae charges and dropping more green stimms instead. I just don’t think green stimm can replace medicae completely unless they make stimm pickups compatible with Hive Scum’s stimm lab.

Actually Stimm Suplay ult work that way if go without Stimm Lab and have Medstimm instead in slot.

It feels like a completely different game to me, like not a chore anymore, I feel excited playing the same map for the 100th time. It feels completely different to me. the pacing it completely different.

Fatshark please … people want this – give the people what they want - it will improve the game so much.

@FatsharkQuickpaw @FatsharkJulia Run a survey or something. I have not had this much fun in the game … maybe ever.

You have finally given us something important. Killing finally has meaning, before, it was all trash and obstacle, now killing anything has a chance of dropping something. Makes it feel like you are doing something that has value. I cannot emphasize how much this improves the dynamic of the game.

Imagine how much it would improve Mortis Trials and expeditions if this is done there as well. (with modifications - so you dont end up with 6 ammo crates after clearing wave 9 that spawns like a bunch of monstrosities.

This is IT, you have hit gold!!

some suit in the office:

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My question is why the new event wasn’t announced. Had no idea it was going on.

maybe they aim for the from software experience where you have to dig for every grain of content yourself, only that they are pretty slow on the adding content side :joy:

Happy you found something you love that brings spice to your playtime.

Just want to caution you against getting your hopes up, it can sour you when they don’t listen or care about your love of the game and their work at all. It can have dampening effects on your joy and I wouldn’t want to see that happen to anyone else.

I wouldn’t say “standard for every mode” - but it’s 100% must be one of the standard difficulty modifiers for Heresy+ difficulties, including Havoc.

Do they not like money? I am confused. they did the skitarii, so clearly they care! since this is kind of my first time asking for something, i am going go in full of hope that this time they will listen and make this somehow part of the game. they have to be CRAAAAAAZY to let go of this gold mine they just hit.

I was just doing one more game, and I was on my last life, and killing mauler and getting a green stim felt so good. I felt lucky and happy. Before I was like, ok, I need to play safe until the next reset zone, and every level was the same jig. Here, I had to jump in - kill without getting killed and hope for it to drop from one those 20 maulters - when it dropped from one of them, it felt very good. and I killed every single Demon Host I saw. someone would block while we all backsabbed the DHost. Ammo crate from one, health crate from another.

No guaranteed way to heal corruption which was so good, made you play super careful and poxbursers and poison had a bigger impact - you could not predictable heal it.

I wanna jump back in, just talking about it. But I have work, and cant keep putting it off even more.

I will take it as long as I get to experience this every day. I wanna try Auric Malestrom with this, baaaaaad!!!

:pleading_face:

it’s a difficult relationship ¬_¬