So now, after enough time has passed, I’m ready to be objective I guess.
Overall, I would consider it a failure. It’s not a complete disaster, but even when I know how to survive it now, I’m barely able to enjoy it, it’s just non-stop meh experience. I can now separate all the negative factors that contribute to it:
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Pox Gas is one of the worst modifiers on many levels. It makes already poor visibility even worse, turns regular mobs into HP sponges and leaves you with no toughness. Event’s stims somewhat mitigate the latter, but it takes time for everybody to stim up to 100% (if they know they need to, because it seems like many people still don’t, and it’s a separate factor contributing to its failure, more on it later), so starts of the missions are chaotic in a bad way, with people constantly going down, often ragequiting on spot. But to make it even worse, some genius thought adding dozens of Pox Bombers will be a fun thing to do - and that leaves you with no visibility at all at certain points.
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So we already have pretty hard mix of modifiers, surely it’s enough for a proper event, right? No, let’s add tons of bosses on top of it, our players (well, 0.1% of sweats mainly, but still) often complain about powercreep and game being too easy, so they’ll apreciate it for sure, right?
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So, as you can guess, the event is rather challenging. It increases difficulty by one full level at least, so if before you normally played at Auric, you need to play event’s missions on Damnation, or even lower - or you have close to 0 chance of completing one in PUGs at least. I kid you not, from may be 15 or so event missions on Auric I had in PUGs, I don’t think we won even 10? Challenge is ok, but me (and other people) clicking Quickplay button on, say, Damnation expect to get a mission about Damnation level of difficulty, not Auric’s. People are sent to a challenge they didn’t want, get rekted there, get pissed off. I can understand their feelings very well
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Okay, you have a very challenging event with level of challenge not matching its intended difficulty level - but at least you clearly conveyed its core mechanics to people, the mechanics which you must know to even have a chance to complete it in PUGs, right? No, a short mention in your news article and some description at Melk’s is not enough. Most people won’t read those, will log in to the game and click Quickplay button, get into event mission and get rekted there. This is where explanation must happen, so they would never missed it. It’s not just that event btw, it’s a long standing issue with DT
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And, a cherry on top - the reward. Which is literally nothing. So you created a hell of an event, and didn’t even care to provide anything of substance to make people feel good about all the work they put in. I’m not professional game designer, but I see no logic here. May be I need a uni digree to see it or something, dunno. If I need some resources, there are much easier and pleasant ways to get them in DT. And the frames and insignias are worthless crap, it was said dozens of times before.
It’s such a pile of lapses in judgment I can’t believe it was designed by somebody who knows how their own game works - or how games in general (and gamers) work. May be it’s time to assess their ability to do their work based on the communities’ feedback collected on those events over the last year?
And, personally, my grief: how comes whenever I press Quickplay button I almost always get in some event mission? Unfortunately there is no filter to remove events from the pool, so I have to leave those missions and wait at loading screens again, wasting my time - to just play the game. At first I couldn’t get who are all those people who start this crap at difficulties like Auric or Damnation, where most of those missions fail, people can’t complete them. Do they like suffering that much or something?
But then I noticed that even when it can’t find a game for me till some hidden timeout kicks in, it starts a new mission with only me in the lobby - and most of the times it’s an event’s mission too. I would expect it to be at least random, and we only have 2 event’s missions on the board at any time. So how does it happen it’s almost always event’s mission in such case? FS, if you rig your MM to funnel everybody into that failure of event to make people play it - please don’t do that, it’s pathetic.