My feedback on the event

So now, after enough time has passed, I’m ready to be objective I guess.

Overall, I would consider it a failure. It’s not a complete disaster, but even when I know how to survive it now, I’m barely able to enjoy it, it’s just non-stop meh experience. I can now separate all the negative factors that contribute to it:

  1. Pox Gas is one of the worst modifiers on many levels. It makes already poor visibility even worse, turns regular mobs into HP sponges and leaves you with no toughness. Event’s stims somewhat mitigate the latter, but it takes time for everybody to stim up to 100% (if they know they need to, because it seems like many people still don’t, and it’s a separate factor contributing to its failure, more on it later), so starts of the missions are chaotic in a bad way, with people constantly going down, often ragequiting on spot. But to make it even worse, some genius thought adding dozens of Pox Bombers will be a fun thing to do - and that leaves you with no visibility at all at certain points.

  2. So we already have pretty hard mix of modifiers, surely it’s enough for a proper event, right? No, let’s add tons of bosses on top of it, our players (well, 0.1% of sweats mainly, but still) often complain about powercreep and game being too easy, so they’ll apreciate it for sure, right?

  3. So, as you can guess, the event is rather challenging. It increases difficulty by one full level at least, so if before you normally played at Auric, you need to play event’s missions on Damnation, or even lower - or you have close to 0 chance of completing one in PUGs at least. I kid you not, from may be 15 or so event missions on Auric I had in PUGs, I don’t think we won even 10? Challenge is ok, but me (and other people) clicking Quickplay button on, say, Damnation expect to get a mission about Damnation level of difficulty, not Auric’s. People are sent to a challenge they didn’t want, get rekted there, get pissed off. I can understand their feelings very well

  4. Okay, you have a very challenging event with level of challenge not matching its intended difficulty level - but at least you clearly conveyed its core mechanics to people, the mechanics which you must know to even have a chance to complete it in PUGs, right? No, a short mention in your news article and some description at Melk’s is not enough. Most people won’t read those, will log in to the game and click Quickplay button, get into event mission and get rekted there. This is where explanation must happen, so they would never missed it. It’s not just that event btw, it’s a long standing issue with DT

  5. And, a cherry on top - the reward. Which is literally nothing. So you created a hell of an event, and didn’t even care to provide anything of substance to make people feel good about all the work they put in. I’m not professional game designer, but I see no logic here. May be I need a uni digree to see it or something, dunno. If I need some resources, there are much easier and pleasant ways to get them in DT. And the frames and insignias are worthless crap, it was said dozens of times before.

It’s such a pile of lapses in judgment I can’t believe it was designed by somebody who knows how their own game works - or how games in general (and gamers) work. May be it’s time to assess their ability to do their work based on the communities’ feedback collected on those events over the last year?

And, personally, my grief: how comes whenever I press Quickplay button I almost always get in some event mission? Unfortunately there is no filter to remove events from the pool, so I have to leave those missions and wait at loading screens again, wasting my time - to just play the game. At first I couldn’t get who are all those people who start this crap at difficulties like Auric or Damnation, where most of those missions fail, people can’t complete them. Do they like suffering that much or something?

But then I noticed that even when it can’t find a game for me till some hidden timeout kicks in, it starts a new mission with only me in the lobby - and most of the times it’s an event’s mission too. I would expect it to be at least random, and we only have 2 event’s missions on the board at any time. So how does it happen it’s almost always event’s mission in such case? FS, if you rig your MM to funnel everybody into that failure of event to make people play it - please don’t do that, it’s pathetic.

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Hard game.

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Da hell?

not liking gas is one thing but honestly this is rubbish.

anyone accustomed to auric maelstrom will have a field day in the event, best time I could squeeze out of them pubs was some 17 minutes for a run.

needed 12 tries for 10 matches total, so win rate is far from “unachievable” with randoms.

full health ogryn, pop them stims, get the resi and keep whacking to keep toughness up, where’s the difference to any other match than green haze and an abundance of stims?

and finally, finally for a long time could we enjoy an amount of bosses that felt right outside havoc without the pssy stuff like yellow toughness or coward dome.

them smykers stood there :eggplant: in hand, dying over and over cause no one bothered sitting their ass beyond their dome and instead went forward and killed whats to be killed in no time.

that’s a good pace and good action.

one could argue visibility being handicapped but honestly how many times do you need to run a map to finally know your way around?

A I II darkness ain’t any better as a modifier and it’s a standard modifier for years now.

the event felt exactly right cause for the first time people outside maelstrom could see first hand how often they fail if no one is guarding them havoc turtle style and the rest of the squad still succeed individually cause of their personal efforts.

time and again did I cut losses and picked those back up that stuck around, only to have them wield their book or pop their dome turret mode and expected others to stick around when the room was almost cleared by the time they realized.

speak for yourself, I want all the game can throw at me without the damn crooked havoc force-cuddling cause numbers are halved.

a good challenge where even if 3 drop one makes it through

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It’s probably the same guy who refused to remove the locks.

Dude like… Sure, you can keep crafting those theories all day long, but I can repeat it again: out of a dozen missions I played in Auric, I barely can remember one we won. Most had failed long before I was able to get to 100% gas resist, so at very beginning. Most of the event’s missions in Damnation fail as well.

It’s like I keep hearing all that rubbish about “trappers and hounds that are so weak and useless because it’s so easy to dodge their attacks so we have to allow them to disable people through a crowd” - yet in every freaking Auric run I see a dozen cases when people are disabled by these, even not through a crowd.

I say again: sweats need to get reality check, they have zero understanding how the game feels for 99% of its audience. “Top players” must not be used as target group for anything except high lv Havoc.

Do you have some difficulty with reading comprehension? I literally said challenge is not a problem - the fact that you are sent to a wrong challenge level when you deliberately decided to play at a particular one is. Challenge levels exist for a reason. If YOU want more challenge - you increase it. If I want Damnation challenge level - that’s what I MUST get.

It’s about as hard as a HISTG at whatever difficulty level (Damnation for example) except that the players have lots of buffs and don’t really take damage from pox gas.

Harder for Scum, sadly, as they can’t easily take advantage of the stimms and engage with the event mechanic.

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I dislike pox gas because of how it messes with pings, tagging and highlighting. If it’s an actual gameplay mechanic, it’s a bad one, and if it’s a bug it should be fixed.

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Personally I’ve loved this event, but totally acknowledge your points.

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how about cold hard practical application instead in the form of every match recorded and uploaded?

dude we get that reality is casuals suck at the game, that doesn’t mean everything needs to be a kiddy pool up until the very end solution.

maybe, as in other parts of life, put in some effort to imrove rather than moaning until it is turned into a pity handout for the “ I helped” crowd.

not as bad as you seem to struggle with the mode.

I explicitly said I want a mode that’s hard yet allows to :poop: on useless attendees instead of having havoc force you to cuddle under a dome or yellow shower.

like if no solo mode from the getgo, let one dude solo the content when others are down.

that’s so hard to understand?

singular physical performance dominating instead of fake numbers, talents and loadouts?

you “must” get nothing other than the choice not to play the event, as in I refuse to play havoc regular for the reasons I explained

going karen mode here gets you nothing but uttering your frustration (fine for a forum I guess)

last karen in the wild we encountered at work got a real and oh so satisfying beating, even the bossman nodded and threw the guy out afterwards

:smile:

“I must”…..

as for the event, haven’t bothered checking below auric, sadly again it aint a maelstrom thing ( I must get it there too :joy: )

but I’m sure heresy etc has event as well that would equate your perceived wanted threat level :man_shrugging:

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There are 2 event maps on the whole auric mission board at any time. You can simply click on any other mission if you don’t like the event.

Index has his games from this event on YouTube.

I agree that low visibility is not my idea of making a game harder, and scum are much better off here without their cartel mix.

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What is this? I’ve completed 4 out of 4 missions, two on heresy, one on damnation, and one on auric. And I didn’t even know there was such a thing as a gas resist

pop them stims for

gas resist

attack speed +%

damage +%

spawn different bosses up until captain that slings grenades.

fun times

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It’s a pretty boring event. They didn’t want to have to FORCE players to take stims for the event tiers, so you literally just have to clear the map and that’s it. Maybe next time add in enemy stim tanks around that we have to destroy, like in the Obscura Den map.

I enjoyed the difficulty. Not sure if I even had an L, so I guess I got very lucky with PUGs.

The little cosmetic reward thing was actually fine for me, since it fits well on a chem junkie Hive Scum.

I’m gonna say this, It’s not the worst event ever in my opinion, stim spamming is fun. You can build around the modifiers by stacking health and corruption resistance, or just play arby with rebreather and laugh while in the middle of gas.

Randoms are terrible-r than usual tho, which makes clutching scenarios more frequent and that can be stressfull if you are queuing for quickplay to “chill” I guess. But every event is kinda like that, you queue for an event map, you need to be ready for a circus.

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Easily fixed by removing all of your points in Stimm Labs, allowing you to use regular Stimms.

After the event, I actually decided to always play without Cartel Special and there are avsolutely disadvantages to going without Labs, but to be honest, I was never a fan of the “Stimm to maintain your stacks of CDR” minigame.

I play Desperado and I’ve never felt that I have trouble with it’s CDR without Labs (I’m losing out on the rending though sadge) and I can always use yellow Stimms to get CDR if I need to.

Stimm Labs is strong and I won’t deny that, but it’s more fun to be able to heal myself and pick up random Stimms on the map.

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I don’t like the event, I hate the pox gas modifier to begin with but I had no trouble finishing this event in 3 days only pug on auric

it wasn’t much different than a normal pox gas map, it just had these big boxes of whatever stims in like two or three places and that was it