New Event Permanent

Should just make this event the new permanent way the game plays with some tweaks. Wasting far less time looting for items, just run the mission like you did in Vermintide. Obviously some changes would need to be made, maybe little caches every 20% of the mission with a decent chance of some ammo and grenades and adjust the drop rates because some runs have been ridiculous with nothing dropping, but overall getting drops from elites and monsters is preferable.

This event and the flamer event from before where everything was on fire 0=

They should add this as a regular modifier to the Maelstrom missions

This event, like most before it, would be a welcome addition to the rotation. FS are too belligerent to release them from their shackles though

#FREETHEMODIFIERS

I think they should just add it as the default and also introduce more bosses into Auric and Auric M

I don’t even want it as a modifier, i’ve really enjoyed not having to dig through boxes to find stuff instead of just engaging the combat more like this encourages.

Like others I too enjoy not picking up everything. Hell crafting materials should just be vacuumed up by walking over them.

However, I do think the level/map design and risk/reward of staying together vs separating feels baked into the game. There’s so many side rooms or longer paths everyone simply ignores. I just feel it would be a consequence of making this permanent (and there’s no grenade pick ups and sometimes no med stims drop like at all).

Maybe if there was some OTHER reason to go into rooms like… when “hordes” spawn roaming enemies in side rooms will join from the rear and there’s some reason to take them out.

Or there’s a type of roaming enemy like a loot rat only in side rooms that aren’t part of the “main” most efficient paths that drop some loot.

I just feel like while I like the direction of the modifier I think there should be some other tweaks.

I think this does encourage ammo consumption as a balance tool (which unfortunately makes flame staff ever more popular) but I’d hesitate to say it should be permanent without some pretty serious tweaking.

They could add the soft randomisation of paths in maps like they do with Vermintide 1 and 2. Which seems like it was originally the plan with how a lot of maps are laid out, but it just never happened.

hmm no sorry i think we should permanently remove it from the game in 9 days

regards, fatshark

Yes, I also think the same.

Please continue to echo this thought. As LOUD as you can.

I know fatshark will listen this one time.

See? @FatsharkJulia people want this so baaaaaaaad, Tell Mr. Magnuson to make this change and see the money flow like craaaaaaaazy.

How many times have you had this much support for an event YOU DID NOT EVEN ANNOUNCE officially.

Yet another thread to add to Free the Modifiers

Yeah that makes sense to me. There’s still some dead end rooms but I think some randomized barriers to make you take a different major path makes sense to me.

Yeah i don’t condone just a hard swap to it, but it would need some tweaking, like instead of completely random drops, add dedicated caches(no medicae stations) with like a guaranteed grenade pack and 2 ammo tins/satchels every 20-25% of the mission similar to how Vermintide had certain spots in missions with ammo crates and potion refills before drop-downs.

My 2 cents… Pickups should be shared, grenades, and ammo. Whenever any player picks up ammo, or grenades, they get shared to everyone.

Ammo caps should be removed, instead it’s just the amount of ammo you start a mission with, and same for grenades.

When a player grabs a small ammo pack, everyone gains X% of their starting ammo. X can be tuned for balance, as well as the frequency the packs appear in missions. No more ammo goblins, and no more weighing the effectiveness of everyone’s gun as to who should get it. No ammo cap makes it so there’s no waste, no real reason why someone can’t hold more than they started with.

Grenades would work similar, whenever anyone picks up a grenade pack, everyone gets X% of their starting grenade count. Keeping track of fractional grenades. If X is 25%, a HS with 2 rockets would get an extra every second pack, an ogryn with a big bomb would be every 4th, etc. Again, no cap so an ogryn who doesn’t use their first grenade, gets a second after 4 pickups. Balance is tuned by frequency and percent. No more who’s grenade is best grenade…

The only hitch I see is the regen talents, for ammo it’s not a big deal, but for nades it’s a bit trickier. Maybe cap it at 2x the starting amount, or once you hit the starting amount the regen stops, or slows down…

God I wish >_<

Hive scum has an Aura that does this. :slight_smile:

Game can be much more player to player friendly in general with this.

Just let everyone benefit in shared manner when it comes to resources, medstims, medstation, ammo. Much less “conflict” between players and so everyone can just get along more.

@FatsharkJulia I think you agree it’s all about improving interactions between players! :smiley:

Whoops I’m late to the party! I’ve been working in another part of the business and I don’t always see these notifications :frowning: I also don’t want you to think you’re being ignored! For something like this, @FatsharkQuickpaw is the best one to reach out to, whereas for any issues it’s @FatsharkLev. In the words of Strawhat, I appreciate y’all :cowboy_hat_face:

a close up of a baby making a funny face .