The New Event (Heretic Raiders) was Amazing! This Should be the standard way to play the Game

obligatory:

With the event now almost gone. I really feel sad. we have like 1 more day of this event. I really hope we can pull enough support and get them to do something about this. I cant imagine going back to opening boxes for nonsensical loot, or have to go back to the old way of playing. like the change to demon host alone makes this such a fun risk/reward that I love playing for that aspect.

Dunno, I believe in fatshark, I know they wont let us down. I have faith.

RIP :folded_hands: :sweat_smile:

:pleading_face:

I mean, I hope I am wrong but let’s face it…this is FS we’re talking about! They make loads of amazing modifiers then remove them from the game…like wut.

We want them to #FREETHEMODIFIERS !!!11

A lot of havoc/event modifiers need to hit us for auric/maelstrom. The only one I would hate to see brought down is the blight spreads.

wait until the only modifier to make it out is emperors fading light.

I dont just want this as a modifier, I want as the only way you play the game. it gives so much identity to the fights. Like straight up killing demon hosts makes sense. risk/rewrd. killing a boss feels rewarding, rather than removing some annoying pest. Just another trash mob that has more health. the process is fun, but . . . it feels totally different.

I agree it is fun but if it was always playable as a modifier then it would at least give people the choice. I imagine there are some people who don’t like it.

This event modifier also makes 40% or more of the current map design totally redundant so all missions would need to be redesigned/updated if this became the normal mode.

you ask for 100, and maybe you will get 50, you ask for 50, you wont even get 0.

This mode is interesting, but there’s a problem: enemies are dropping crafting materials instead of ammunition when they die, which means players can barely get any supplies.

That is the point. ammunication is scarce you have to use melee mostly, and you want ammo? you kill demon hosts for a chance of getting an ammo crate and refill all your ammo.

It can also be tuned for gunners to have a chance of dropping ammo, to keep you barely scraping by.

There’s a problem here—we already have a mode with only melee enemies and no ammo resupply at all.

Am I missing something, what are you talking about.

Also, its the looting that makes it feel good you know?

C I VI auric maelstrom modifier.

no ammo pickups or drops outside of vet talent.
“mostly” melee enemies and next to I II V E G back in the day the skill check of darktide

how so? would have to check for a match where i ran out of ammo “uncalculated”.
a) bosses spawn 3-4x in an auric hi int
b) chances are 50/50 for med or ammo crate

one ammo crate is sufficient for a sub 20 minute auric run and often we would have 3 of em :man_shrugging:

spending ammo recklessly to deny an all too greedy psyker or scum the kills can be planned for and acted on accordingly until the next boss spawns.

be quick and close and hammer the use button and that crate is yours instantly

Its not problem with supplies, but with players being alergic to use melee and use ranged when needed than gunblazing trash mobs.

Yeah those are no fun. just annoying – the fun part is the risk and reward factor i talked about and the looting, which feels good psychologically. you know what i mean? the demon host and monstrocities need to drop something. to make it feel like you did or achieved something big.

Ransacked Routes event was great. One of the best ones yet. So far Fatshark never added beloved modifiers to the auric board, like Inferno, Mob 21st etc The only chance to play SOME of them is in Havoc, which wouldn’t be too bad… if Havoc map rolls weren’t completely random, so if you want to play smth specific there, it might take you ages to get the map roll you want.

Corrupted Pillars, Redemption event, Rations event, Inferno, Mob 21st, Tougher Enemies/Less Enemies and now Ransacked Routes were all decent. Shame we can’t play any of them at will.

Skulls event and skitarii event modifiers this year were pretty boring and unimaginative. I won’t miss those, since they were a worse variant of the events we’ve had in the past.

I’ll bump this thread, but I don’t believe they will do anything.

If we assume event gona be added as modifier, there is need to change items drop rate or keep it as is?

it won’t

wym
also the event is actually the proof that if med stations weren’t a thing, the game would be still easy. because actual good players rarely need med stations

i’m more in the favor to reduce med stations in general in all maps, or increase the distance gap between each other and have extra medikits or ammo crates dropped by daemonhosts

Really dislike those collecting random stuff thing. It is not fun or satisfying.

But this event is … was something else. i really enjoyed it.

I think there should be some pattern - for instance:

  • Gunner have a chance of dropping ammo
  • ragers drop red stim
  • bursters can drop blue stim
  • and so on . . .

and so on . . . like we follow this kind of logic. to make it consistent. you know? people complained the normal drops was too random, so better to give it some logic

Everything is possible though - fat shark has done the unexpected in the past

If the only change from here is reducing med stations and giving bosses some sort of drop, then im in. Boss killing is now just not rewarding . ya’know?