On the other hand doesn’t balancing around a difficulty that is kinda meant to be unfair and SHOULD stomp you into the ground often kinda defeat the purpose of those difficulties?
I just keep seeing this escalation of player power vs enemy power and there is actually a hard limit on how hard you can make the game before heading into super sponge or PC melting spawn rate territory.
I agree Malice isn’t the correct thing to balance around but I sure as hell don’t think Auric Maelstrom is the correct answer either.
Bonus note, already there are (not updated yet) mods that allow you to spawn in solo mode.
Want artificial difficulty where assail is worthless?
No problem, spawn yourself a map with maulers and crushers only.
Want artifical difficulty that makes the run mathemtically impossible but you win it by abusing speed mechanics and maybe some clipping?
Replace all enemies with demon hosts
But official balancing MUST be around lvl 4-5, if you are too good for these difficulties then you have auric.
And when you realize auric is too easy, well you are a god at that point and you should take in the pride you ARE that good.
(and STILL you can gimp yourself without mods - profane weapons/no curios/no talents. BUT DONT F-CK with other peoples difficulty who arent as talented or have as much time as you do)
I don’t think the game should be balanced around maelstrom but it should be taken into consideration.
And I think that maelstrom and general auric players can have a better view of problems since we can see the whole scale of performance for weapons and abilities. I still think that assail being “OP” is a skill issue. Because it is easy to use and if a psyker can kill faster than someone else then it is easier to think that it is OP, rather than thinking that maybe that someone else is too slow at killing the enemy.
I am not “masturbating” nor bragging but these nerf ideas mostly come from players of easier difficulties who virtually can’t take the harder ones into consideration.
I don’t want artificial difficulty (meaning not from FS) also, I want to use the least mods possible. Also also, this is a coop game, why should anyone be exiled into solo if they don’t want to play solo? The endgame is about trying to craft the best weapon possible, why should I use anything else than gold weapons?
And stop with the underhanded personal attacks.
You seem to think that I want other’s fun to be ruined, while you are the one who makes a list of how mine can be ruined or altered.
Assail is objectively broken on anything Damnation below.
People with very little mechanical skill spam the blitz to get extreme value out of it.
This results in less fun for 3 other people in that match who just exist there as psyker deletes everything except crushers.
Meaning assail is objectively broken everywhere and still VERY good in auric.
My words were
Your words were
Which told me all I need to know about the tone of the conversatio, since I didnt mention malice at all
Also
Nobody wants to make them unusable, but you either dont know or dont care that on less than auric - assail is beyond stupid
Oh god, you are so smug… Only one thing and we are done: FS themselves said that most players play malice so I think because of this that the game is being balanced around malice.
Hey its not me who is defending assail.
Every now and then this forum has a aneurism phase where people defend objectively broken stuff.
Its entertaining to see
“No, wigglemancer with 90% of ALL damage dealt is perfectly valid”
“No, powersword killing 14 targets through any armor or mass per swing with 5 swings is perfectly valid”
“No, assail doing 80%+ of everyones damage on ALL difficulties except auric maelstorm is perfectly valid”
I can’t say what I think of your answer without breaking rules.
It is obvious you use assail. Maybe play an other class and see how it looks in malice (don’t know myself) or in normal damnation (here I know…)…
Literally you made clear that the skill issue is from you if you can’t see that Assail, as it is, is clearly OP.
Assail needs balance at the lower levels. It’s able to easily demolish everything visible leaving it very boring for everyone else playing. I’m helping a friend through T3’s and it’s painfully obvious it’s busted. 1 player with assail demolishes everything leaving the other players to sprint for the scraps.
Players using it on T1-3 never learn how to play the higher tiers, and players who play on teams with someone with assail never learn how to play since there’s nothing to do except sprinting for kills.
If we want players to progress into the higher difficulties equipt with the skills to play the higher tiers, the lower tiers must teach those skills. Assail fails to teach the skills required, and actively makes it harder for everyone else to learn them.
Assail is literally the opposite problem of brain-burst, and why both need to be reworked to have scaling damage - Assail is adequate at Damnation and higher, but too OP for lower ranks, and BB works on Malice and lower but fails hard at higher ones. Both need to be reworked to scale appropriately for their role.
Just had a Damnation match where a duo was standing around arguing and tried to kick out an Assail Psyker…then they both dropped out of the match instead because I didn’t vote kick with them. That was more annoying than the Assail Psyker themself tbh. At least we still win the match.
I’ll wait for new patch before any further judging though.
I skipped through the video and as far as i could tell, the guy was almost always running ahead of the teammates.
On some occasions, the teammates did basically nothing and waited for the assailer to clear the room for them.
The teammates did not play aggressively, they did not focus down specialists and they did not make use of their ranged options all that much (revolver and plasmagun are not the biggest damage guns anyway).
500k dmg is what playing aggressively in a non aggressive group does.
At least in this example, it has nothing to do with assail being “too strong” or anything like that.
I’ve said this elsewhere, but being able to do 600 to 1mil dmg even with competent teams in Auric is clown world stuff. This definitely needs to be addressed. Hopefully the upcoming patch is enough, but personally, I doubt it.
If it’s between Assail in its current form and it getting removed entirely, I’d take it getting removed entirely. It’s game-breakingly broken. Players that barely know their heads from their asses can put massive damage with no effort.
Anyone who was fine with the Autopistol and especially Bolter nerfs but thinks Assail shouldn’t be nerfed into oblivion is not a person whose opinion on game balancing matters at all.
I would suggest that if a player is able to run ahead of their group, consistently do a ton of damage and clear rooms by themselves and operate such that their team doesn’t need to focus down specialists or make use of their ranged options to complete the mission, all with a Blitz ability that doesn’t need to care about weapons/gear/blessings/pickups/etc, and put out 500k damage, Assail is probably overperforming.
Can’t do that with Smite, can’t do that with Brain Burst, can’t do that with Rock, can’t do that with Immolation grenades, can’t do that with Krak grenades, etc.
Even if you could do that with stuff like Ogryn rock and Zealot throwing knives, those weapons still have to be manually aimed. Assail is not only incredibly powerful, it’s braindead. It trivializes a massive portion of the game.
Because Assail is effectively an automated homing attack, it should be putting out maybe 100k damage max if a player decided to use it exclusively over the course of a run. It should not be a primary damage dealer.