The Meat Grinder | Where are the Monstrosities?

Maybe its just me, but I would like to have an off shoot in the meat grinder to test weapons against monstrosities. Sure we may have elites, but if I cant reliably know that ill do damage to a daemon host on damnation with a new weapon. What’s the point?

6 Likes

I’d love being able to use E to activate a monster.
Learning attack patterns that way would be so useful.

3 Likes

An actual range indicator would be nice as well. And maybe a visible coherency aura just like in the tutorial.

Also show me when weapons effects proc.
For example the “ignore hit mass on weak spot kill” I want to know whether it activates.

Put it in the buff bar, bottom left. Just for the Meat grinder.

1 Like

In V2 using the monster spawner mod to spawn monsters in the keep and practice dodging them was very valuable in actually practising core gameplay elements in isolation.

This should totally be a thing for the meat grinder or having a 4th option on the Psykhanium where the enemies are hostile and we can either select what spawns or pick from set scenarios to practice against.

2 Likes

And also horde, we need a horde and a mixed horde (with specials/elites).

1 Like