TLDR: FS Please stop creating Aggro-Dump abilities.
As the title suggests this topic will revolve around the players ability to go invisible and the fundamental decision by Fatshark to incorporate “invisibility or stealth” into a team-based survivability experience.
This concept of “invisibility” will tie threads from the perspective of both players and also the genre itself, such as Left4Dead’s influence on Darktide.
1. A player using Invisible.
In Darktide, there are only 2 classes that can benefit from the keyword Invisible. Veteran using Infiltrate and Zealot using Shroudfield.
These ablities in turn are described as follows:
Zealot : Enter Stealth for 5 seconds and (basically) do more dmg when attacking.
Veteran: Enter Stealth for 8 seconds, Attacking makes you leave Stealth.
DETRACTION***************************************
keyword. Stealth.
***FALSE ACCUSATION REDIRECT QUERY.
What happens in Stealth?
CONCLUSION*****************************************
Aggro-Dump.
Define parameters - keyword - Aggro-Dump.
010101010100101010101001010101010101001010010101001001010101010010101010010100100101010101010010101010100101010101010100101001010100100101010101001010111000
DETERMINATION******
Enemies attacking an “invisible” player are turned away, lose aggression, stop pursuing, creating Stealth and “dumped” onto other teamates.
SYNOPSIS : Stealth leads to Aggro-Dump which leads to Bad Teamplay
REBUTTLE- How is this bad teamplay? I, as a Stealth user, am surviving therefore extending the life of the game/team. By using Stealth I can Perform tasks, such as revive. This is a non-issue.
REFUTATION- These task wouldnt be necessary if you had an ability to use instead of Stealth. The core mechanic behind “stealthing” is, in turn, adversely effecting teamates.
FINAL CONFUTATION- The ability to Stealth while shielding from true evil is an expression of true faith therefore the God-Emperor protects.
2. A Player not utilizing Stealth.
In Darktide, 2 classes do not have access to the previous pronounced protection from the God-Emperor, these two classes are Ogryn and Psyker. (Also consider every other class not utilizing Stealth)
Stealth creates Aggro-Dump, INQUIRY DEVOLUTION … REDACTED…REDACTED…
DIGESTION*************************************
keyword. Aggro-Dump
***FALSE ACCUSATION REDIRECT QUERY.
What really happens during Aggro-Dump?
Defining parameters - keyword - Aggro-Dump.
010101010100101010101001010101010101001010010101001001010101010010101010010100100101010101010010101010100101010101010100101001010100100101010101001010111000
DETERMINATION******
Enemies attacking an “invisible” player are turned away, lose aggression, stop pursuing, creating Stealth and “dumped” onto other teamates.
SYNOPSIS : A Player not utilizing aggro-dump will therefore be aggro-dumped upon.
CONCLUSION*****************************************
The benefit from stealthing effecting teamates creates a disproportionate experience upon a team based survivable experience.
- The Spirit and its Successor.
In Darktide, the developers have created a spiritual successor from Left4Dead, (including Vermintide). A lot of the specials, bosses, insights, mechanics, abilities, modes, concepts, ideas, gameplay and “feel” of the genre had been taken from that series.
Postscript Addendum
These fundimental gameplay nods have in-turn created a very fun and replayable experience. For that we thank you FatShark.
COPENDIUM***************************************
keyword. Spiritual Successor.
***FALSE ACCUSATION REDIRECTED QUERY.
Where does Stealth come from?
CONCLUSION*****************************************
010101010100101010101001010101010101001010010101001001010101010010101010010100100101010101010010101010100101010101010100101001010100100101010101001010111000
010101010100101010101001010101010101001010010101001001010101010010101010010100100101010101010010101010100101010101010100101001010100100101010101001010111000
SYNOPSIS : Stealth is a creation from Fatshark, therefore not related to the Spirit of L4D.
REBUTTLE- Why does this matter, whats the point, who cares?
REFUTATION- L4D series never had teammates Aggro-Dump each other, creating a “packet-loss” scenerio. This packet-loss creates a negative catchfall, get out of jail, for players unable to keep up with their own endevours.
FINAL CONFUTATION- The ability to Stealth while shielding from true evil is an expression of true faith therefore the God-Emperor protects.
CONCLUSION- According to the Genre’s final theory, as we approach the Big Bang, the laws of physics themselves begin to fade, highlighting their emergence rather than preexistence. This theory implies that the origins of physical laws lie within a holographic view.
P.S.FINAL CONCLUSION - FS Please stop creating Aggro-Dump abilities.
Thank you for taking time to read. I hope you got some enjoyment out of this experiement, as I know I did.
All in all, what do you think? Does Stealth create a paradox of classes? Let FS know Below (not me, Im just an Ogryn main)
- Thanks!