I started this discussion on reddit but someone pointed out that FS read their forums more than reddit. I have no idea if that’s true or not but in any case, I thought this wouldn’t hurt to start the same conversation here too:
how does the community feel about the intended interdiction/inability to dodge melee attacks when holding a ranged weapon?
I can see where FS is coming from but to enforce such an arbitrary interdiction/inability to dodge seems to me like a very clumsy way to go about it (unless you’re wielding a very bulky or heavy weapon). If they don’t want people dodging with their ranged weapons out, they could drastically cut the efficient dodge count and/or dodge distance of ranged weapons, but prohibiting dodge w/ ranged weapons entirely? Isn’t that a bit counter productive to their professed goal to make range combat a more integral part of Darktide’s gameplay than it was in Vermintide’s ? Not only does it penalize ranged careers but it will also affect melee-focused players since it will make using ranged weapon in melee (and thus for melee-centric careers) even more dangerous.
Am I in the minority here for not being on board with this?
EDIT #1:
According to TwinkTheUnion from reddit:
TwinkTheUnicorn
The way that dodging works is by interrupting an enemy’s tracking of the player character. Once an enemy has started their attack animation, they will track the player even if the player strafes to the side. However, if the player dodges after the attack animation starts, the enemy will continue to target where the player was when they started the dodge.With that said, when a player has a ranged weapon in hand, dodging does not interrupt enemies’ tracking. You are still able to take the dodge action but if you are still within reach, the enemy will hit you. […]
If that is correct, this restriction is not nearly as bad as I initially thought/feared.
EDIT #2:
Some people’s experience in the BTC seem to contradict what I put in the first edit:
RangiNZ
A mate and I have been discussing this. It feels really bad and is frustrating and unfun. In his experience in the beta enemies would just slide forward and hit you even if you managed to get out of range while dodging with a ranged weapon. […]
Alas since, at the moment, there’s no definitive way to settle the debate as to how this interdiction/inability to dodge melee attacks with ranged weapons works or is implemented or “enforced”. I’ll refrain from editing the post from now on to avoid wild speculation unless we eventually get some clarification from FS if they ever stumble onto this post.
EDIT #3:
Aqshy [Community Manager]
I have an update on this, from the combat team:
Players can dodge melee attacks with their ranged weapons out, ranged weapons just have worse dodge in general. In the CBT we ran with a flag that enabled enemies to continue tracking if you wielded your ranged weapon. This flag has been removed as we’ve tuned through all dodges and dodge timings in general and in detail. We still discourage players from trying to dodge-dance melee enemies with ranged weapons, even if it’s possible on the pistols n stuff that are a bit more nimble.