The fundamental problems with Weaves

Yet there is turning point. Weave is most advertising feature on WOM but right now, it is already dead content within 3 weeks. If they should go forward because of their huge investment, why don’t they make it funnier, friendlier and accessible to player base?

No play merit unless you care leaderboard or portrait.
No replay merit because of low reward on replay weave

Matchmaking system for weave is already dead so you are forced to get premade.
But even getting premade is not easy. It tooks me 4 days to get 3 players for playing weave on this week. Because most players don’t enjoy current state Weave.

Suppose you get premade so you reach high weave. Then one shot kill trash mobs, 30 dealing archers, 60 tick damage assassin(and their broken flying), 30 dealing rattling gunner await you.

Yes, there are 114+ weave clearers but like fatshark employee, we have a life. We are not gaming machine. We can not sustain our lives if we play game too much.

I agree that no one including J-sat expect Grinding WEAVE with 500~1000% damage.
There are numerous feedback on beta#1, internal and beta#2. Also, after release, too.
But They don’t take forum’s feedback well. And their POV really makes me dissapointing.

See this.
On patch note,

Fatshark_HedgeCommunity Manager

3d

So feedback isn’t just words, but numbers and telemetry as well. We only hear from a sample of the audience through posts in forums, social media. What players are actually doing in-game is a whole other consideration, and telemetry comes in over time. We want to make decisions based on both what’s said, and what we see .

I mean, If they can’t make a change because real game plays and feedbacks on forum are different, Then i want to ask to Fatshark, Who is actually play game?

WE ARE.

We play game, We make a feedback, We care game.

Whether our attempt to make game batter is succeed or not is depends on Fatshark.
I hope there is big change on Weave this week.

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