Instead of this, Dev just put enemy damage buff after weave 90, making even trash mobs kill players by one shot around weave 100. How lame it is. I reached shadow lore weave 114 where enemy has 700% damage buff right now, 3 assassin will spawn you on each drain spot and they will down you with 2 tick damage. I saw other’s video who cleared weave 114 and it was a shield pushing simulator…
If you think the amount of content from this “expansion” justifies the price, great. Have fun.
When I compare the pricetag for this supposed “expansion” and the base game, it clearly is overpriced - there’s barely anything there! And weapons are not worth 20euro, lol.
Well, there is something there: Weaves.
An incredibly niche game mode made for a small group of people who fatshark trusted way too much, who they listened too way to much. The current state of WoM, the failure that it is, the direction of the game is a testament to their disconnect from what actually makes their game appealing.
It isn’t green circles.
It isn’t leaderboards.
it isn’t being “BETTER THAN YOU”.
Who plays vermintide to “dominate the competition?” What a joke, Fatshark is completely out of touch. For Fatsharks sake, the “ELITES” on the discord group better buy lots of copies of WoM - I know only 1/5th of my steam friends have bought this trainwreck of a misguided DLC.
The negative reviews, the backlash, are all deserved.
That’s what you get for pandering to elitists who want to be above us other “plebs.”
Mate, you respond to every thread with the same thing. It’s repetitive and boring now… I can assure you that weaves were not made on the suggestion of “elite” players. Non of us even knew what they were… jsat even had videos saying what he hoped they would be. He had no idea. I was under the impression that weaves would just reverse a normal map so we could play it backwards with a special mutator. No one expected this… and I’m pretty sure no one asked for this either. It seems to be something they thought was a good idea and tried it out.
If I’m not mistaken, in another thread or reddit post. FS basically said they’ve invested too much in them to turn back now. So it looks like they are here to stay. Perhaps giving feedback and suggestions on improving them would be the better course of action?
Pressing F to doubt.
And of course, it is a incredibly disappointing ordeal. Such blatant favoritism sparking distrust or dislike should really not be surprising.
Give me a break, weren’t you the one who were “passing on information” to the discord server, being snarky and rude - while at the same time trying to sell the idea that the discord was not the overly prioritized place for feedback? Yeah, you just had to move the posts and bug reports and such to the discord to get it any attention.
(Of course you wont address it in the slightest, ignore and carry on as it completely shatters the falsehood you’re trying to sell. )
Then again, the amount of replies over the weeks of the WoM beta is more than enough proof that people were played for fools, wasting their time. It isn’t surprising we’re here now.
Yeah, you just smack on an ignore - revealing.
What I do agree with is they invested too much into weaves to not release them. What I don’t want them to do is invest in them past the point of a worthwhile investment. Like there’s clearly a few (relatively) low effort things they can do to try and fix weaves (For the love of Sigmar get rid of the reduced essence on repeat weaves PUNISHMENT. Quit slapping players in the face for playing your new game mode). So I feel like at least some effort should be made to try and correct them.
What I don’t want to see is so much time and effort get invested into them that we forget the already working model of release maps and weapons. Fatshark has said that those can backfire as well, but I think Back to Ubersreik showed that a decent number for maps 3+ and some weapons and cosmetics can make for a solid piece of DLC. I just don’t want them to spend 2 years spinning their wheels on weaves trying to get them right when they can just make a classic style Vermintide DLC that I’d rather have.
As far as giving feedback to improve them being a good course of action, does it matter? Even the people that wanted weaves were giving reasonable feedback during beta and almost nothing changed.
I don’t even know what “smacking on an ignore” means. I assume you think I blocked you? I’m not ignoring you, although I probably should at this point.
Nothing you just said is factual. I took info from the discord and posted it on the forums. Such as HP numbers and the information about hopefully getting modders in before it goes live to get the mods up and running. I never moved bug reports to the discord and we were told to post bug reports on the forum. As for replies, I was the most active user on the forums during the closed beta. You can even look this information up, click on users up the top menu and look for the 2 months of the beta. But ok, sure… I guess none of that fits your narrative…
None the less, can you please try and contribute to the discussions? It seems to be your goal to derail every thread with the same topic.
Couldn’t agree more. It should be awarded the same no matter how many times you complete a map.
Yep, I’ve said it before. 2-3 maps with something else should be the model. 2-3 maps with weapons, or new cosmetics, etc.
Yea, I’m hoping this won’t be the case. I’m kinda worried… as they are already talking about weave season 2. And then we’ve already signed up for the Versus mode beta. I really hope it’s not gonna be another year before we get new maps. Then again, they said that Lohners Emporium should be coming out with Season 2. I hope the night maps are finally released into QP as well around that time.
Luckily, saying something isn’t true is a terrible argument - especially when you appear to be biased.
…this is admitting what was painfully apparent. x)
Why weren’t the internal beta testers getting this information or posts directly? Why on earth does an internal beta forum need a middle man to pass on information? And shouldn’t someone actually from Fatshark be handling that?
The obvious answer, is they were busy doing exactly that, just with their discord server. How much headache would it have saved being transparent to passionate fans who were led to be under the illusion of being there to help? Lots.
Luring in fans into believing they served the purpose of the discord servers while in reality were just wasting time and effort on these forums arguing pointlessly back and forth with zero insight, on purpose or accidental, this discord server will linger and haunt for a very long time. For good reason!
It was a spit in the face.
Fatshark as a company has never been very good at communication. If they used to communicate openly about the things you want them to communicate, and then they stopped when the internal discord server was active, then you might have an argument. But they were never very open about things before then, either. I really think your complaints are misguided.
Also, the impression that I get is that the betas are primarily about stress-testing for performance issues. I think they’re mostly looking for a large player base to play so that they can look in logs to identify crashes & fix those things. If people do share qualitative feedback, then Fatshark will look at that on a rainy day when there’s time, but they have their own internal direction for the game and are not necessarily interested in our feedback about that stuff.
If the devs didn’t listen to any of the feedback, this would be the actual state. They didn’t plan on people getting essence from quick play and it took many, many voices to get them to make the amulet and gear universal.
If you’ve made it passed weave 23 and regularly play qp to feel some semblance of joy again, you’ll likely have enough essence to max out amulet and several weapons.
Weaves are an absolute mess.
But dude, I thought that Fatshark knew what you wanted from the new game mode.
Are you telling me that you don’t want TO DOMINATE THE COMPETITION???
Yet there is turning point. Weave is most advertising feature on WOM but right now, it is already dead content within 3 weeks. If they should go forward because of their huge investment, why don’t they make it funnier, friendlier and accessible to player base?
No play merit unless you care leaderboard or portrait.
No replay merit because of low reward on replay weave
Matchmaking system for weave is already dead so you are forced to get premade.
But even getting premade is not easy. It tooks me 4 days to get 3 players for playing weave on this week. Because most players don’t enjoy current state Weave.
Suppose you get premade so you reach high weave. Then one shot kill trash mobs, 30 dealing archers, 60 tick damage assassin(and their broken flying), 30 dealing rattling gunner await you.
Yes, there are 114+ weave clearers but like fatshark employee, we have a life. We are not gaming machine. We can not sustain our lives if we play game too much.
I agree that no one including J-sat expect Grinding WEAVE with 500~1000% damage.
There are numerous feedback on beta#1, internal and beta#2. Also, after release, too.
But They don’t take forum’s feedback well. And their POV really makes me dissapointing.
See this.
On patch note,
Fatshark_HedgeCommunity Manager
So feedback isn’t just words, but numbers and telemetry as well. We only hear from a sample of the audience through posts in forums, social media. What players are actually doing in-game is a whole other consideration, and telemetry comes in over time. We want to make decisions based on both what’s said, and what we see .
I mean, If they can’t make a change because real game plays and feedbacks on forum are different, Then i want to ask to Fatshark, Who is actually play game?
WE ARE.
We play game, We make a feedback, We care game.
Whether our attempt to make game batter is succeed or not is depends on Fatshark.
I hope there is big change on Weave this week.
Well, they were designed to appeal to SOMEONE, and it wasn’t us normal people! If it wasn’t for the elitists either, then it must have been just stupidity.
The sunk cost fallacy has sunk many a business.
Would it have been better to lose the resources spent on weaves, or retain their reputation and customer base? The opportunity cost of going through with them may well outweigh the investment.
I run a custom woodworking business IRL, and I keep a reputation for excellence not by never making mistakes - because I do a lot. No, I make sure that the mistakes never leave my shop until they are fixed. It hurts to lose that time and work, but it hurts more to lose my customers.
Perhaps giving feedback and suggestions on improving them would be the better course of action?
Oh, you mean like the thousands of pages we collectively typed up during the betas? When not a single issue brought up in those pages has been addressed?
I agree.
If anything was apparent, people were lured into believing they were here to test WoM content on the closed betas with the NDA and all - but in reality, we were just here to facetank bugs, crashes and broken features that needed fixing - because fatshark already had access to the feedback that they cared about for this “expansion” from their discord.
And guess what? Most passionate fans were more than happy to do that. But not while being sold the idea that the real beta testing was happening here, because it wasn’t. Notice how its mentioned things were taken from the discord and posted here? Fatshark didn’t even bother copy/pasting comments from discord that could’ve given us here arguing aimlessly on the forums insight.
A big old mess and a spit in the face to passionate fans who wanted to help out.
Isn’t this the only reason that exists that’ll encourage cooperation? I don’t understand
coop cooperation
coopetition
vermintide is a coopetetive game apparently
this is the only solution to save the Weaves. The top 3 or whatever players that actually enjoy being 1 shotted by slave rats need to be given a map editor and sent on their merry way to the mod realm, they hate the core player base anyway judging from the occasional forum post so that is for the best.
You’re reaching now, fatshark actually did that. They posted what Cata was supposed to be and how hard they wanted it to be. They also posted detailed descriptions of the stagger mechanic. As I said, I posted over HP values which we got from data mining. So you can thank the “elitist” for that. I understand you’re upset, but at this point, you’re just constantly making up stuff.
You seem to be under the impression that we were having some sort of powwow with Fatshark staff. When 99% of the discord was just us talking to each other and bouncing ideas off one another. You know, something we could of done and did do on other servers. Like Squirrel squad and even @mahkra server, or was it Jagerals server? Where I met them through twitch and joined to talked. Occasionally, we would @ Fatshark Dev and ask if we could get mods or some other random issue. Which we would be told no and that they planned to let modders work on them before the game went live. I’d then pass this info to the forums.
Also guys, stop flagging comments or it will make the forum bot auto lock the thread. None the less, most of this is off topic anyway…
As for weaves, I’d love it if they just added the mutator to the base adventure maps. Let us run the normal maps with different “winds”.
IIRC they didn’t post these things on the beta forums. I didn’t actually find out about them until the post-beta threadnought we all had after we found out about the discord.
Literally from start of beta 2 till the end there was absolutely nothing from FS on the beta forum.
The only communication I remember seeing there was the clarification of dodge mechanics that came halfway through Beta 1.
Whatever it is they communicated, they did not use their own officially designated official forum for official communication.
weaves are awesome content hoever no reward doing it besides portait. Insane hard to find people once you pass 60.
FS need to find way to lure people to play, weaves: special weapon and armor cosmetic which has drop chance only in weaves, higher dificulty better cosmetics, is step toward good direction.
overal they developed awesome content but failed to fuel people desire to play with absence of rewards, look cataclysm for example, reward is legend chest for ALOT of trouble. Beside self satisfaction there is no desite to do those new stuff. Gief people carrot on stick and problem solved
Not resetting levels between weaves would be nice for a person who plays couple hours a week. Just start another weave with stuff you already got and get bigger rewards until you hit the cap where there are no other players available etc for your next weave.
Or re balance rewards completely (6000 vs 200 at my progression level is pretty steep)
Otherwise weaves will just be a grind simulator only for those who already have a good team and schedules allow playing multiple hours a day.
Nope. There were at most 4 - 5 posts made by actual fatshark representatives, otherwise the people on their offical forum were left completely in the dark.
And you wonder why people feel like they’ve been spat in the face when they were just offering help?