The Forsaken Temple is out now! Patch 6.1.0

The first map of three from the new campaign ‘Verminous Dreams’ is out now, for free!


Heroes!

Today we bring you a brand new mission: The Forsaken Temple! This FREE mission is the first of three maps in the brand new ‘Verminous Dreams’ campaign.

Tipped off by an otherworldly visit, Lohner’s investigations have led to the discovery of Skaven around the ruins of an ancient elven temple, possibly one that was rumored to not even exist. What could the Pactsworn be looking for in these mythical ruins?

Better stop them regardless, Heroes! Can’t be anything good.

Gifts of the Wolf Father

And of course, this December will also mark the return of the Gifts of the Wolf Father! He’s got an exciting bag of goodies to share with you all this year!

How it works: Starting today and until January 3rd, every day you jump on Vermintide 2, you can access Lohner’s Emporium to claim that day’s Gift*. There’ll be cosmetics, illusions, coins, frames, and all sorts of goodies!

There might even be a very, very special hat that makes its long-awaited, fishy return!

Today’s gift, you might ask?

*: You may also claim the gifts from two days prior, as a small buffer to make things a bit more flexible.

Upcoming playable monster: Rat Ogre - December 17

We also wanted to give you guys a taste of what’s coming next for Versus!

Coming December 17th: the Pactsworn are going to get another fun toy to torment the Hero team: The Rat Ogre will be a playable monster before the end of the year!

New Premium Cosmetics: The Mythic Masquerade

Can’t just let you guys go on a brand new Adventure without some brand new swagger to show off, ey?

This bundle of Premium Cosmetics, purchasable directly from Lohner’s Emporium, has a fantastic set of new cosmetics inspired by iconic characters from Warhammer Fantasy!

Gotrek Gurnisson

Our dear Bardin gets to look even more fierce than usual with this intimidating outfit fashioned after the most deadly of all slayers: Gotrek Gurnisson. Available only to Bardin’s Slayer career.

Felix Jaeger

Of course, we can’t have Gotrek without Felix! Kruber gets to accompany his best buddy in with this dashing outfit inspired by Gotrek’s faithful companion, Felix Jaeger! Available only to Markus’ Mercenary career.

Count Boris Todbringer

Proving that he ALSO can sport a magnificent beard, the imposing Count Boris Todbringer-inspired hero skin is equipable by Saltzpyre’s Bounty Hunter career.

Naieth the Prophetess

Delving into mysticism, Kerillian has access to an outfit inspired by Naieth the Prophetess, equipable on all of Kerillian’s careers.

Isabella Von Carstein

With a sudden propensity for walking around with a cup of wine (at least, we think it’s wine!), Sienna gets a new regal look with this armour inspired by Isabella Von Carstein. This hero skin is equipable on her Pyromancer and Necromancer careers.

Edit December 10th: As a final note: unlike most cosmetic sets, the Mythical Masquerade cosmetics are all one-piece cosmetics, instead of being separated into hero skin and hat.

Developer stream: December 9th, 17:00 CET!

Don’t forget to tune into our twitch stream today, at 17:00 CET! Developers Anton, Theodor and Tom are going to go over the new DLC, play the new map, and talk a little bit about what’s next for Vermintide, including both Versus and PvE.

Versus Spotlight: Week 4 extension

Perhaps we overshot a bit when adjusting the kill counter target! We were so impressed with your performance in the first weeks that we got a bit overambitious for the new one.

In the spirit of giving during this Gifts of the Wolf father, we’re extending the period to reach the kill counter from Sunday to Wednesday. Make sure to reach the target of 250.000 Heroes killed in Versus before the next spotlight starts, or you really might miss out on the rewards!

Without further ado…

Patch 6.1.0 patch notes

Steam: 1 GB - Xbox: 9.1 GB - Playstation: 7.9 GB

Features & Tweaks

  • Added the new free map: The Forsaken Temple.
    • This map is the first mission in the new Verminous Dreams campaign. More maps coming later!
    • Added Okri’s Challenges & rewards related to The Forsaken Temple
  • Added a new set of Premium Cosmetics: the Mythical Masquerade.
    • The Gotrek Gurnisson hero skin, equippable by Bardin’s Slayer career.
    • The Naieth the Prophetess hero skin, equippable by all of Kerillian’s careers.
    • The Felix Jaeger hero skin, equippable by Kruber’s Mercenary career.
    • The Isabella Von Carstein hero skin, equippable by Sienna’s Pyromancer and Necromancer careers.
    • The Count Boris Todbringer hero skin, equippable by Saltzpyre’s Bounty Hunter career.
  • Minimum and maximum power level for items in chests and crafting increase by one for every level above 30 (added across all characters), before limiting it to its original max value.
    • Increasing the minimum means that at a certain level, all items are guaranteed to be max power.
    • Increasing the maximum and then reducing it to the cap means that you are more likely to roll a maximum power item as you increase levels, even before your minimum power gets high enough to be equal to the cap.
  • Enabled the Gifts of the Wolf Father advent calendar! Log in every day and check the calendar to unlock gifts!
  • Purchasing a DLC while in the keep now requires a game restart.

Fixes

  • Fixed an UI issue where Shillings and Helmgart Sellsword Marks would overlap with the store interface when looking for a match.
  • Fixed an issue causing Saltzpyre’s animation to not take a cool step forward when shooting the rapier’s pistol. Now he does his fancy move again!
  • Fixed a bug where Bardin could sometimes respond with a Kerillian voice line when Victor gets knocked down too many times

CONSOLE ONLY PATCHNOTES

Main Features

  • Introduced The Handbook, an ingame resource for new players to learn about the mechanics of the game beyond the Prologue.
  • Developer’s note: This feature is still being fleshed out! We welcome all suggestions and feedback on how to improve The Handbook.
  • Reworked the Progression System
    • Removed the Hero Power requirement from Veteran Difficulty.
    • In private games, removed the Hero Power requirement from all difficulties.
    • Reduced the Hero Power requirement for Champion and Legend difficulty.
    • Cataclysm difficulty is now playable for the entire lobby if the Host has said difficulty unlocked and available (players must still meet the Power requirement, however).
    • Re-introduced experience multipliers based on difficulty.
    • Introduced an account wide experience multiplier that increases as players level up their characters.
      Developer’s note: The main goal of this addition is to make leveling up characters other than your main faster.
    • Added an experience bonus for the first time players complete each mission, per character.
    • Completely reworked Spoils of War and obtained gear.
      • Obtained Item Power is now based on chest type and the level of your highest level Hero at the time of obtaining the chest.
      • Additionally, Hero levels after 30 (across all characters) also increase the power of obtained items from both crafting and chests, eventually guaranteeing max power items.
      • Tweaked the rarity drop rates of every single chest. Obtained Item Rarity is now based entirely on chest type. Reworked rarities, Veteran rarity items (reds) can now also drop from Veteran and Champion difficulty chests.
        Developer’s note: The Veteran rarity gear obtained from weaker chests may have an item power lower than 300. Keep in mind that, for max level characters, this change does not affect the item power from chests which could previously give Veteran-rarity items; those will still be at 300 item power, as before.
      • Gear obtained from Commendation chests from levels 1 to 30 now cannot give Veteran rarity items and have a maximum of 260 item power.
      • Added a new type of Commendation chest from levels 30 and above, with the same reward types as pre-patch Commendation Chests.
      • Gear obtained from Veteran difficulty chests are now capped at 200 item power.
        Developer’s note: Keep in mind that players can still obtain items above 200 item power through Commendation Chests and Crafting, even without playing difficulties above Veteran.
      • Chests now show detailed information regarding the rarity and item power that can be obtained from them.
      • DLC weapons can now drop from chests.
      • When obtaining gear with illusions, the game will prioritize illusions that you have not yet unlocked.
    • Crafting changes:
      • Reduced the amount of scrap necessary to craft items, but added a small Dust cost.
      • Gear obtained from crafting now has its rarity and item power based on the level of your highest level Hero.
      • Upgrading gear to Veteran rarity is now restricted to level 30 and above.
      • Increased the amount of dust obtained from downgrading dust.
      • Upgrading gear no longer re-rolls the traits or properties of the upgraded item.

Balance Changes

  • All talents which gave Temporary Health on Headshot and Critical Hit: Now grants a baseline of 0.5 THP on regular hits as well.
    Developer’s note: This should make the talent more reliable and in-line with other Temp HP talents, while still fitting within the headshot-hunting, crit-maxing gameplay that these Heroes usually revolve around.
  • Trollhammer Torpedo: Removed ‘Scrounger’ and ‘Conservative Shooter’ from available traits. Added ‘Off-balance’ and ‘Parry’ instead.
    Developer’s note: This change was made to prevent players from bypassing one of the Trollhammer Torpedo’s main weakness, which is its low ammo sustain.
  • Outcast Engineer: The ‘Bombardier’ talent has swapped places with the ‘Combined Arms’ talent to make it mutually exclusive with Ingenious Ordnance.
  • Outcast Engineer: The ‘Ingenious Ordnance’ talent has been reworked. The bombs crafted by Bardin through this talent are now unique and have a smaller explosion radius and stagger values compared to standard bombs. Cooldown reduced to 80 seconds.
  • Bounty Hunter: The ‘Tithetaker’ talent has been replaced from giving Temporary Health on Kill to giving Temporary Health on hitting multiple enemies.
  • Bounty Hunter: The ‘Steel Crescendo’ talent has been changed from triggering upon running out of ammo to triggering upon emptying your magazine. Power bonus now only applies to melee. Buff duration reduced to 10 seconds.
  • Warrior Priest: Fury can no longer be gained while the Warrior Priest is knocked down.
    Developer’s note: This is to make it impossible for the Warrior Priest to revive himself through talents, as well as to prevent an early and useless trigger of Righteous Fury.
  • Warrior Priest: The ‘Prayer of Vengeance’ talent has been reduced from 25% bonus damage to Monsters to a 15% bonus.
  • Grail Knight: The horizontal slash from the ‘Virtue of Confidence’ talent has been given infinite cleave.
    Developer’s note: This change should allow the talent to dive much deeper into its role, and let players become the crowd-controlling menace they’re already trying to be.

Other Features & Tweaks

  • Players’ own character is now faded out in third person view when invisible.
  • Tweaked the voicelines related to Globadier gas to not trigger instantly, but rather when spending some time in gas. Anyway stop straying into it!

Fixes

  • Fixed major bug where Necromancer skeletons would freeze intensity like enemies do when attacking, causing issues with the pacing and conflict director.
  • Fixed an ancient bug that prevented Bots’ Hero Power from scaling based on the host player’s gear and level.
  • Adjusted the ranges of Sword & Shield (regular and Bretonian) push follow-up attacks to reach further and be more precise and reliable.
  • Unfortunately fixed bug where necromancer’s skeletons remain after sienna’s is replaced by another character due to it causing negative side effects
  • Fixed a bug where the bomb lighter may block Bardin’s view when aiming down sights if throwing a free bomb and drinking an ale afterwards.
  • Fixed a bug where the “Kill all lords on Legend” requirement for Cataclysm wasn’t taken into consideration when allowing player to play or not.
  • Fixed an issue with the conflict director on Veteran difficulty.
  • Fixed an issue where the Unchained skin “Vol Tarnus’ Armour” lacked a metallic shine.
  • Fixed an issue that made the Sister of the Thorn challenge “Sheltering Thicket” impossible to complete.
  • Fixed an issue that prevented Hero banter for killing a Bile Troll from triggering.
  • (Chaos Wastes) Fixed a bug where the boons “Myrmidia’s Cleansing Flame”, “Atharti’s Venomous Affection”, “Drakira’s Flensing”, and “Hekarti’s Prophetic Bolt” triggered on all allies abilities instead of the boon owners.
  • Fixed a bug where the challenges “Sweet Science”, “Booked and Hammered”, “Old-Fashioned Learning”, “Stout Heart, Steady Aim”, “Fundamental Force”, “Drained”, “Catch a Dying Breath”, and “Dance of the Willow” didn’t track progress in Weave levels.
  • The explosion caused by throwing cannon balls a certain distance in Fort Blubberingbrooke no longer damages players. No more tragic wipes at the very end!
  • Fixed a bug where the bolts were not visible on crossbows with Weave skins applied.
  • Fixed a bug where one of the bots would spawn without a health potion in chaos wastes on Recruit difficulty.
  • Fixed a bug where Tome and Grimoire quests were able to be granted to Grail Knights in Weaves. Can you imagine if Lohner had also lost some of his books in the Weaves?
  • Fixed a bug where various talents and buffs that trigger on kill didn’t function properly in the Tzeentchian Twins modifier.
  • Fixed a bug where the Waystalker and Grail Knight bots sometimes got stuck holding their career skill.
  • Fixed a bug where Necromancer could get stuck mid career ability cast when releasing the career ability button the same frame as pressing it.
  • Fixed the Warrior Priest talent “From Fury, Fortitude” not giving extra fury for non-host players.
  • Fixed a bug where non-standard skeletons took friendly fire from friendly hitscan ranged weapons. No more Hero on Skeleton violence!
  • Fixed an issue with invisibility first person VFX not showing when the player is wounded, but not on the last wound.
  • Fixed an issue with synchronized buffs never clearing, resulting in crashes for clients when too many appeared in a match.
  • Fixed a crash when interacting with something very close to the camera.
  • Fixed a rare crash when joining a game with a Necromancer that is transitioning between levels.
  • (Prologue) Fixed a bug where Sienna did not explode from Overcharge in the tutorial.
  • Fixed a buG where pressinG the voice chat keybind button would activate voice chat even while writinG in the text chat.
  • Fixed some Saltzpyre voicelines being attributed to Kerillian instead. Blame Tzeentch, I always do.
  • Fixed a bug where using the Conflagration staff charged attack would spawn two indicators when playing as host.
  • Fixed rare crashes if players change equipment while other players are in a later stage of joining.
  • Fixed an issue where charged fireballs from Sienna’s Fireball Staff did no damage to berserker-type enemies.
  • Fixed a typo in the Grail Knight talent ‘Virtue of Heroism’ that said this talent increased Power, when it actually increases Damage.
  • (Chaos Wastes) Fixed a bug where the Blessing of Isha could trigger if there are two heroes left and one gets dragged by a Packmaster, instead of waiting for the last hero to be disabled.
  • Fixed a bug where a Zealot wielding Skull Splitter Hammers used Warrior Priest animations.
  • Fixed a bug where Necromancer lost souls were targeting patrols when the Necromancer player was not host. Hehehe, whoops.
  • Fixed a bug where the Sister of the Thorn wall wouldn’t stop a charging Minotaur. Now he smacks his face into it and gets all cross, like he should.
  • Fixed a bug where ranged weapons with ammunition would get stuck on 0 ammunition if inspecting during the reload animation.
  • Fixed a rare crash sometimes occurring when a client Necromancer with the “Army of the Dead” talent recasts her ability just as a skeleton dies.
  • Fixed a bug where the Bile Trolls at the end of Hunger in the Dark show health bars if attacked.
  • Fixed a bug where Chaos Spawns were unable to continue attacking if a Hero dies during its grab attack.
  • Fixed a bug where the AI enemies would get stuck after a climbing animation if their target goes invisible mid climb.
  • (Chaos Wastes) Fixed Morr’s Protection softlocking the game if the owner is hogtied and remaining players are knocked down next to them.
  • Fixed a bug where the firebomb would stack multiple infinite Damage over Time effects when thrown by a Battle Wizard with the “Lingering Flames” talent.
  • Fixed a bug where the Sister of the Thorn glowy light fingers would get stuck permanently on after using her Career Skill. Sometimes.
  • Fixed a bug where the selected difficulty in Custom Game shows up as “N/A” after failing to join a match where the player doesn’t meet the difficulty requirements.
  • Fixed a store issue where Warrior Priest cosmetics would be shown on a Witch Hunter Captain model.
  • (Chaos Wastes) Fixed a Necromancer crash when a lost soul skull hits a Chest of Trials.
  • (Chaos Wastes) Fixed a crash when upgrading a Deepwood Staff.
  • Fixed the issue that allowed a Grail Knight with the ‘Virtue of Audacity’ talent to interrupt the second swing of the career skill to avoid going on cooldown.
  • Fixed an issue where some cosmetics on Lohner’s Emporium would say “Equippable by all Heroes and Careers” when they weren’t.
  • Fixed crash that could happen when a player left while in a loading screen.
  • Fixed strings not being uppercased in a locale-dependant way (eg. Botín de guerra was BOTíN DE GUERRA).
  • (Chaos Wastes) Fixed a crash caused by the damage sharing curse.
12 Likes

I would have loved some RoR inspired cosmetics over picking known character.

Like Norse Slayer Bardin (Juggo Joriksonn)

Cool update! But I’m still waiting for ESDF support on emote wheel and Versus.

Away from home ATM but will be excited to play the new map when I get back. Also a fan of the two-day buffer for the advent calendar.

Always appreciate the new content! Out of curiosity, are there new Xbox achievements/PS trophies for this?

MAPS!

Nice.

,

Also, seeing that you guys are looking over talents here and there, any chance of hitting up some old cases like ricochet?

Very cool, but strangely all the balance changes written here were already there on the versus update patch notes?

1 Like

There’s a reason those were under the ‘Console Only’ section of the patchnotes! All of those changes only got to console today :sweat_smile:

3 Likes

Ah my bad I didn’t realize that

Amazing map. You have outdone yourselves :slight_smile:

Just one thing: you forgot to spawn the art pieces in it.

NGL I kinda hate that skins can apply to multiple careers now.

I rather, for instance, Necromancer and Pyromancers get something unique to them. Or SoTT get its own unique skin rather than hand me downs

And on a gameplay side of things it could affect immediate readability

Also will there be more upcoming balance passes? I like these changes, but there’s so much other stuff I wish you’d fix

  1. 1 handed axes still being worthless in anything with higher density

  2. Several useless talents that are just noob traps (indiscriminate blast, barge, Dawi drop, army of the dead, etc.)

  3. Several “only one right choice” talent lines, like who’d pick anything over adrenaline?

  4. various not behaviors

4 Likes

Gotrek and free gifts. I am finally happy again with this game. :slight_smile:

3 Likes

The new map is amazing, looks great, plays great, and it runs great. Awesome job, thank you very much!

3 Likes

New map is phenomenal! I felt like I was fighting in the chasms of the Shattered Plains :grin:

So umm…I’m crashing quite a bit whenever I throw a bomb on the final event…