The FOMO issue... again, but good news

so other studios use exploitative tactics too, Therefore we should accept it as normal?
do you always argue this way?

7 Likes

People care because it’s a known predatory tactic that’s only slightly worse than gambling with gachas and loot crates.

FOMO means: Fear of Missing Out. By listing cosmetics on a rotation that doesn’t have a set schedule, players are more likely to purchase the item now rather than waiting for it to come back in rotation when their finances might be better able to suit a pointless purchase like a cosmetic they can’t even see themselves 90% of the time. They impulse buy it now becuse they fear that if they don’t, it might be months or years before it’s available again. It absolutely works as a business model, but it’s scummy as hell.

Gambling tactics are devastating for players with gambling addictions and people have even “logged out from life” over debts caused by loot crates, which is why that’s worse, but FOMO isn’t much better because it still incentivizes impulse purchases to get things you like when you may be unable to support those purchases.

7 Likes

you must be from the same league of geniuses that claimed the crafting system was okay too because “you can just ignore it, its not that bad”

2 Likes

The idea that this thread got him worked up enough to post that is hilarious to me personally, “omg these people care about something I don’t care about, they’re so dumb LOL”.

2 Likes

Want a skin
Go to shop
See there’s a cosmetic for 900 aquilas, but there’s no 900 bundle to buy, you gotta buy 1000 and the remaining is leftover that you HAD to pay

Imagine if you wanted to buy a PS5 and the retail guy told you “The price is 500$, but you gotta pay us 600$ and we’ll keep the extra 100$ to discount for future things you wanna buy! No, you can’t take your extra 100$, it’s now ours”

The FOMO basically forcing you to buy something you might not buy if it was always available out of fear of never being able to get the item again is also another scummy tactic

Also the “I don’t care how the game makes money, my problem is bigger!” is funny because apparently it’s not if there’s not enough people being vocal about it

6 Likes

unlike cosmetics, crafting has an impact on gameplay. but it was the same vicious cycle: you grind away, you don’t get what you want, so you hoard stuff you might use later.

1 Like

People should stop crying about fomo shops because they dont at all change gameplay whatsoever. Just act like it doesnt exist its rather easy. Skins is the last thing I care about in an fps game like dead last couldnt care less.

you’re naive if you think that these practices can just exist in a vacuum.
I’m not opposed to shops because they are what drives me crazy, im against bad practices in general, because they are what manifest a whole host of awful decisions down the line.

“its just a horse armor for 2.50$ get over it”

5 Likes

Yeah the really insulting thing that I find inexcusable about the store is how pathetic the earnable cosmetics in game are with Darktide. VT2 struck a pretty reasonable balance between premium and earnable cosmetics. Guess what? I bought a good number of premium cosmetics in that game. Because I didn’t feel like they came at the expense of the base game.

For Darktide I have bought… the funny cheetah pants for Ogryn very early on and that’s it. They’re unlikely to get another penny out of me on their current trajectory.

4 Likes

The earnable cosmetics are that way because they want you to buy cosmetics. Quite frankly I liked grinding penances cuz i like the penance armor and it took me forever to get to the 5700 penance points I have now but ive done most of the penances and alot of them just arent gonna get done tbh. Ive long since said i wish the penance rewards and in general were better weapon skins but there isnt anything we can do about it. Also most of the skins you can buy where you buy weapon camos also suck.

I wasnt in support of the crafting system but i had no problem playing around it because I enjoy grinding games its what I do. I also didnt mind it because it atleast gave us something to grind inbetween updates now we have god roll gear on every character and nothing to grind for. Made the average player not want to play the game but it didnt matter to me and especially because you dont need god roll weapons in this game anyway. Now were all sitting on millions of dollars and hundreds of thousands of resources with no use for them. Previously we atleast had something to spend them on.

You’re free to enjoy scummy tactics but please drop the load of grox argument of it doesn’t effect gameplay.
For example the community hub area is an extra effort of loading time where players new and old are greeted to the sight of players in their fancy cosmetics, you dont have to buy them. But others are more suggestable and to put a timer that can be great than a year on the items is a tactic designed to prey upon people with problems.

The hub area, the dropship interier, the loadout screen, and the intro cinematics at mission start are immersive sure, but also serve to advertise.

The argument could be made to say its to show off what you earned, but 90% of cosmetics come from the store, making it essentially free ads to target folk. In game where your encouraged to play with randoms.

They have a massive back catalog of items they could reuse, add to the game as drops, acheivments. whatever the hell. thats not even counting the datamined gear.

It’s very possibly the driving force why the functional weapon modification and customisation system sits in the code out of reach. I think even you can guess the financial incentive in that.

It hasn’t effected you in any meaningful way YET, but sure let it slide, not like there are vunerable people it targets, in a well documented scummy manner.
if they’re okay targeting their biggest source of revenue, the whales. What will stop them finding a way to target folk like yourself for a few pennies more.

live service needs players.
Players unhappy, they leave, live service withers, games pair you with the leftover toxic filth. Everyone looses.
PLayers have fun, they pay, they play. game gets updates.

The mental health of the fanbase effects gameplay.

Targeting people with mental health issues does not create long term sustainability. just short term gains.

Letting this rotten behaviour go uncontested means in future theyll feel free to try their hand at something even more questionable.

7 Likes

You actually have no clue what youre talking about. Do explain to me how a cash shop that you dont have to engage with at all whatsoever has anything to do with ranged/melee combat or your overall experience actually playing the game? The argument youre trying to make is quite hilarious. Imagine trying to tell someone that your ability to wear or not wear a particular skin matters in an fps game. Also how are you going to tell me that skins that you can pay for that I apparently dont have or cant get are eventually going to bother me. If I cared that much about someone else with a skin I dont have I wouldnt have 2,000+ hours in darktide. The last thing I will ever care about in an fps game is a skin and I most definitely wont ever let it bother me to the point where I dont enjoy playing the game because the gameplay loop is what I care about not what skin another player has. On my characters I wear penance armor and I could wear that penance armor for the next 5 years playing darktide and guess what it wont ever be something I think about. I specifically like penance armor because you have to work for it and it cant be bought which is the exact opposite of what youre saying. Insinuating that this is some massive problem that I should care about or that I will eventually care about is just flat out wrong because guess what, I dont care and I wont care. Imagine telling someone with more hours of enjoyment playing darktide then like 98% of people playing the game that a shop they have never once cared to engage with is something they will eventually care about i means that hilarious. Also im not flexing hours like my playtime makes me cool or better than someone else, im referencing my playtime to reiterate just how many hours of enjoyment you can get playing a game without ever caring about the same things other players may care about. If not being able to buy a skin bothers you to the point where you do not want to play darktide anymore, then kudos to you have at it, but it has absolutely nothing to do with me and how much fun I have playing fps games nor will it ever. Not once have I said that predatory fomo practices within games like this or call of duty or any other game is a good thing im just telling you I choose to not think about it or care.

Super easy, back in the day the developers had to continue producing wholistic content if they wanted steady paychecks without releasing new games. Us ancient ones called them expansion packs.

Fast forward to Cash Shop and granular & passive income models and now you’ve incentivized the bare minimum from the company in regards to continued/support development of the game because you can buy work from contractor 3D modelers for pennies-on-the-dollar and let psychology (FOMO, dopamine juicing) do the heavy lifting instead. Why would the company produce more for less $ after all?

So what are the developers (the ones not assigned to new games post release) doing with their time instead is the obvious question. Just goofing around with experimental modes targeting smaller demographics instead of putting the work in to improve the entirety of the game or expand it in a more meaningful way? Fixes and balancing scopes seem to be a consistent complaint.

Could be, some might view that happening with this game.

That’s not even touching on the general ethics of supporting FOMO systems at all, lol

Editor’s Note: To be fair I believe most expacs were contracted work while the core dev team would be working on the next project as the status quo of the 90s/00s until microtransactions started grossly overtaking that revenue model.

4 Likes

FOMO aside, actual content (not cosmetics) has to keep coming to the game so people will even stick around to see the cosmetics they might then purchase.

4 Likes

You should care, because while the cosmetics may not matter to you, the more these companies get away with scummy tactics in things like this, the more they’ll creep into other aspects of the game. No one thought the end of mission loot box rng for gear was a problem in Vermintide, then Fatshark made everything about weapons RNG AND locked modifications so you couldn’t fine tune them. It took ~2 years for them to undo that decision. Saying we should choose to ignore scummy practices because they “don’t matter” is exactly how we ended up with a the modern “games as a service” model that gamers hate but corporations love

5 Likes

RNG loot isn’t a scummy anything, the crafting systems just aren’t/weren’t great. Diablo and a million other games have random gear and no one thinks that’s a problem because it’s a design decision and not some kind of sick twisted trick.

I freaking love games I don’t have to continually pay into to play. Hunt Showdown, Darktide, Deep Rock, Helldivers 2. All of these get free content for years because they have an audience that is supporting the game through frivolous cosmetic junk.

Didn’t mean to imply RNG Loot was an issue, I was trying to showcase how something normal (Free RNG Loot System and Paid Cosmetics) can be taken to a negative extreme (pre-U&L Darktide “crafting” and FOMO Shops/Paid RNG Cosmetics)

Right, but for every DRG and Helldivers 2, how many full priced piles of unfinished garbage have been released “as a service”? Game Corporations have taken it too far to the point I’d rather pay $50 for a completed experience with no future updates than buy into an “as a service” model, personally.

3 Likes

I’ve played hunt, fun, brutal.

But god damn the fomo there is real, real slow seasonal systems that once gone are gone.
On that note, even though DRG and helldivers have done season passes fine, I wouldn’t trust fatshark to do one correct in its current state.

9 times outta 10 games make season passes that lead to more burnout than enjoyment over time.

1 Like

Yeah, totally agree with you its really awful and should be removed. Rather pay for a dlc rather than mtx.

2 Likes