Really, it looks like the current iteration of Weaves fails on nearly every aspect that Fatshark aimed for;
. . . did they? They may have access to more information, but most requests I’ve seen are for more core content like maps.
The mode as it is punishes you heavily if you want to do this.
People have already solved the puzzle, which is to pretty much use the same strategy for every weave and cheese it. And the timer means you can’t really experiment a lot in a run unless you just want to give that run up for lost.
I feel like that would actually be preferrable to “almost no one playing Weaves”. As it is, Weaves are already tedious and people stopped playing them entirely as a result of how they came out.
This almost worked, except this didn’t work out like a From Software game. As it is, again - there’s kind of “one-size fits all” strategies and exploits that mean you just run that with minor variations until you win.
Randomized weaves seem something they acknowledge, and if they do want this game mode to be more than a waste (and maybe even redeem what is considered the worst DLC) slightly they may want to do this. It currently IS a dev time sink, as they shake it up every season, which has to take at least some time. Implementing what the OP says would mean they could actually utilize those resources elsewhere.
But I do agree with @Romucha that it’s unlikely Fatshark will implement these changes. They seem to have a vision of what they want this mode to be, even if most players don’t share it.