The "Depth" of Darktide

I think there is a difference between skill and strategy.

You can get more skilful at fps games but the strategy aspect of the game is limited.

If there where multiple different ways to complete a mission or traverse a map and much larger choice of skills and weapons then maybe you could choose a different way to go that I would describe as strategy.

Dark tide maps are fairly linear you just travel along clearing mobs of heretics and dealing with the waves or random in capacitators now and then.

Not enough different builds and not enough of a difference between the way builds and loadouts play. No choice of which route to take to objective no different ways to accomplish objective. Very limited map pool limited heretic types.

I’m not bashing the game I enjoy it even with its faults but I wouldn’t call it a strategic or deep game. Just my opinion.

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