As someone that managed to go without taking a hit against a full horde attack after my party went down and I had to clutch save the run, I still very much believe chip damage is beyond bad for gameplay purposes.
The clutch save was done with a Psyker using the Force Sword which I have noted is one of the best weapons in my eyes in the game due to great dodge capability combined with decent cleave damage and ability to stun + oneshot certain elites. Now, I have done both the Veteran and Zealot to 30, and in the case of all three classes I have done, my Psyker has by far the least health taken followed by the Veteran while my Zealot is quite often 10% health.
The biggest contributor to this is chip damage and how melee vs ranged balancing works. Since you donât take any health damage until your Toughness breaks when getting shot, both my Veteran and Psyker enjoy a high health life in most cases for this reason. I can just vibe at the back, shoot at enemies, occasionally get hit by the Poxwalker spawned directly behind me, but otherwise I can just take cover and fight. In case I get attacked, as the Veteran, I pull out the Power Sword and start cleaving effortlessly through a horde with minimal chip damage taken due to how the weapon itself work, aka it attacks fast and isnât hindered by enemy mass.
Psyker on the other hand has incredibly dodging ability with his class weapon, making him really good at both ranged and melee so I find myself in that same situation, as I also have the free save button in the form of the F ability where I can just push everything in front of me away to get breathing room.
Zealot on the other hand I am tough out of luck. The Eviscerator and the Thunder Hammer both suffer from the lack of mobility, as well as canned animations for their attacks which lock you in place for the duration of the attack which is several frames at times, during which you canât dodge or block. In these periods of trying to take out things like a Rager or Mauler that is harassing you, you will get easily hit by 2-3 Poxwalkers before you can get back to dodging, which already has you reduced to under half Toughness, if it isnât outright broken at that point, but also now easily +10& of your health gone.
On higher difficulties, this literally means that as the Zealot, you are trading a lot of health in order to try to do your job. You are the only class in the game that needs to do this. The Ogryn can easily knock people down with his charge. Veteran can pull out the Power Sword or mag dump a Boltgun into the Elites rushing for them, Psyker can force push everyone away. Zealot? No such luck. Stun grenade you might say? Okay, well, first you need to pull it out, then toss it to the ground and then wait for it to explode, but it also still leaves everyone in-place, thus effectively blocking you and you need to keep dodging and blocking the whole time between the moment you know you need it and the explosion, which can cost you easily 10-20% of your health bar. Again, the only class that has this issue, and happens to also be the dedicated melee class, which exactly isnât fair. Itâs like making it so that the Veteran is far easier to suppress, thus making his aim worse. It is counterintuitive to the classâs intended playstyle.
If someone tries to recommend using a âmore defensive oriented weaponâ as the Zealot, Iâd just switch to the Veteran at that point. Why play the Zealot when the Veteranâs Power Sword would top every single other melee weapon the Zealot can use that arenât the Eviscerator or the Thunder Hammer.
This further brings us to the point that was done by both Simferius and Vandicus, if you are at low health, be that 1hp or 10hp, it is BETTER for you to go find the nearest Poxwalker and let him down you instead of trying to continue fighting on because a single MELEE hit will lead to that. If I was playing the Veteran, the Psyker or the Ogryn, I wouldnât need to worry so much about it because if I am getting shot, I can play it safe, I can stick back and take potshots until I reach a med station or we find a medkit because even if I do get downed by the magically spawned Poxwalker, I am probably downed in a spot where I can easily be revived by a teammate.