The chain axe: please improve it

Good day. For those who do not know me (I am actually pretty niche, so that wouldn’t surprise me) I am one of the most relatively well known Chain Axe enthusiasts in the Darktide playerbase. While my fame is minor I am pretty sure I am also the most experienced Chain Axe enthusiast in the game. I have very likely invested around 500 hours of game time in just literally this one melee weapon on both Vet and Zealot. I’m not certain of that but its a fair ballpark. I’ve played about 1000 hours total. This might end up being a bit long because my thoughts are not perfectly formed. Apologies.

I originally started using it because I was getting bored of all the good weapons and someone said it was the worst weapon in the game. I wanted to see how far I could push the hunk of junk. Since that time I’ve created tutorials on how to use the weapon (more coming!) and it kicked off a Youtube channel I use to make stuff for the game I like. Suffice it to say that beyond just enjoying the weapon: I have achieved, very likely, an unparalleled level of mastery with the weapon. I am not alone, however, in my love for this ugly duckling of the chain weapons. There are many others!

After patch 13 and 14’s buffs the new chain weapons are universally better weapons with the exception of our poor friend the Chain Axe. I have collected and collated the data. It is a provably poor preforming weapon. Even squeezing everything I can out of it doesn’t make up for the fact that it isn’t good. I can win any difficulty of content with it. But I am always fighting against bad numbers. That’s just the reality. Sometimes I bring the weapon with me into a game and just get invalidated at the load screen because other players bring gear and weapons that are just better in every single way. As a consequence that mission can be very boring for me. Ok, enough intro. Lets hop into the meat.

Here’s the data:

Please direct your attention to the red lines for easy review. There’s a lot of confounding examples (lotsa testing going on!!!) in this data that might be fun to review if you’re into that kind of thing but suffice it to say the red lines are good apples to apples comparisons.

I have lots of other data on Crushers and Berserkers but suffice it to say these are the major differences between the weapons in horde clear. In terms of crusher killing the chain weapons do not have wide margins of difference between themselves and, for that matter, thunder hammers. It all kinda clusters around 20s give or take. I’m not sure what the margin of error exactly is though. It feels about the same using any of them, safest on (Smol) eviscerator. Hardest on Chainsword. Chain weapons are pretty rough to use on berzerker packs (6, 3 each type) without taking a lot of damage.
Alright I’ve provided some basis for my claims, testing is ongoing. But we’re not here to dissect every single breakpoint in the game. The people I am writing this for know what the weapon can do. Just as I do from my hundreds of ours of experience with the weapon.

The problem can be framed like this:

  1. What is the chain axe supposed to be, what role does it fill? This is unclear
    1a. What it does appear to do is worse at any category of thing than any other weapon
  2. It is not good at killing hordes
  3. It is difficult and dangerous to the user to use
    3a. Lights lock you briefly in place and tear your camera (i don’t mind this but its objectively risky)
    3b. Heavies swing slowly
    3c. shreds tie you down for long periods
  4. It is not very strong despite these risks against any target
  5. The shred special attack is its most useful attack - but its not especially better than the smol eviscerator and lacks the reach. Its a bit better than the chainsword but lacks the powerful enemy clearing capacity of it.
  6. It doesn’t do much damage to elites without using rev special attack
  7. All of its attacks are very weak until blessings get going

The weapon is much more dangerous to use yet has less horde clear, less bruiser clear, less specialist clear, less stagger, less monstrosity clear, less elite clear. Slow swings, displeasing angular horde clear pattern (diagonals), sticky lights and shreds. Etc. The list of problems just goes on and on. But that’s only because the weapon doesn’t know what the heck it is doing. Its a really interesting and creative weapon with a challenging move set and unique opportunities to be MORE fun than more bland weapons.

My worry is that fatshark will fix this weapon by flattening out all the things that make it unique and fun, or by giving it the shotgun treatment. Just releasing new patterns that bypass all the original issues. Leaving the weapon abandoned and pointless for long periods of time. This would be BAD.

This weapon DOES NOT need a rework. It DOES NOT need to be thrown out. This weapon may never be as popular as other weapons but it can BE GOOD while being WEIRD. I’ve proven it time and time again. What this weapon needs is a reason to exist, and to do the weird things it is doing and I have a simple solution:

This weapon needs to become the king of high mobility single target elite sniping. That’s not to say it should supplant the Thunder Hammer as the eventual emperor. How do we do that? How do we balance that?

PROPOSALS:

  1. Bad at horde clear
    It already is and should largely stay that way to keep the weapon’s role.
  2. Heavy attacks are slow
    Lets just speed it up a touch, not a lot, but lets make heavy attacks queue up a bit faster. They still feel like molasses. This is a very gentle increase to horde clear.
  3. Light attacks stick to targets
    This must become the mainstay attack of the chain axe for elite targets.
  • It must always stick to elites, instead of cleaving them at high power
  • It must do boatloads of damage before any buff stacks.
  • It should reliably two shot headshot kill a scab or dreg gunner
  • it should always stagger maulers and berserkers, gunners, reapers and bulwarks. Notably NOT crushers.
  • it should always stagger specialists (especially trappers who currently just shoot you)
  • Bruisers should start in the oneshot range for headshot and as buffs increase land in the oneshot range for bodyshots easily
    Light attacks must become incredible for anti-elite work. It should be my go-to choice for light elite and all specialists. Heavy elites like ogryn and muties should be dealt with via special attack.
  1. special attacks are weird
    The heavy attack isn’t much stronger than the light and its confusing, with only a few breakpoint exceptions. Buff or nerf something so there’s proper differentiation.

I’m sure someone will want me to put some numbers on this. But this is a first pass to get things out of my head and on the page. To explain where I see the vision for this weapon. I don’t want to change light attacks like everyone else (who doesn’t like the chain axe) thinks it needs. I want to lean into what is unique about the weapon that has attracted those of us who love it. But right now the light attacks are so weak they just feel bad. The heavies aren’t great either but at least they stagger elites a bit. The special is good but highly single target. The chaxe needs more UMPH.

Thanks,
Reginald.

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I think something important here specifically is the followup heavy attack (from right to left I believe). I am fine with the normal heavy but the weird animation of the return strike is what I believe specifically needs fixing, so instead of push attack heavy, you could do push attack heavy heavy more efficiently and would help with the insane stamina cost horde clear on it has.

The mainstay attack for the chainsword? :stuck_out_tongue:

This is a great post. Thank you for writing a comprehensive and data driven post woth it that goes into detail for what a “good” chaxe should feel like. While I was initially happy with the Chaxe in patch 13 on Zealot, being able to take Slaughterer and Bloodletter with Inexorable Judgement, the Honeymoon Period has worn off. You still have moments where you paddle enemies around desperately trying to get a kill. The heavy attack speed is abysmal on Veteran and practically makes it unusable unless you take the trench fighter talent (extra melee attack speed). Digging a Chain Axe into a trappers head with a light just for them to ignore you and trap you anyways.

Hope FS can take this to heart before the Year’s end. Learning the Chaxe was some of the most fun in the game I had and it would be great for it to finally shine.

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What do you think about special attack cleaving through poxwalkers?

That way you would not have to worry about missing your intended target for your special attack which is mostly elites and specials instead of a single poxwalker taking the whole thing.

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I usually do not have too much trouble with this by virtue of rev push attacks however i am open to +1 cleave for the same reason it was given to throwing knives and should be given to the Crucis. Its kinda the heavy chainsword’s thing to cleave on special.

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TBH that’s not an issue I’ve ever found Chaxe to have. The attack angles feel pretty easy to single targets out with. Agreed with Reginald that literally +1 pox cleave would be fine but it’s not anywhere near any of the actual priorities, and is dubiously needed at all.

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I think what could set it apart is special blessings.

Maybe have some that really lean into that berserk quality or give special bonuses when damaging / killing elites.

I think the problem with the unique weapons is that a lot of their blessings are boring and we really need sone crazy stuff to set them apart.

We need something akin to the flamer’s elite explosion or a chance to instantly follow up a chain attack with a second charged attack

While more unique weapon blessings would be cool they would not fix the weapon’s inherent problems, and even if they somehow did they would become must take blessings. I say make the base weapon a good foundation and than discuss blessings on it, not have blessings try and fix a bad weapon.

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This is the main reason i focused om the weapon and not its blessing pool and why i did not include fun ideas like giving light attacks bleed. The weapon itself feels bad when unbuffed but feels good when buffed. When you start onetapping bruisers on light shred it feels right. But then you start cleaving them, even shotgunners, and everything gets weird again.

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Just chiming back in with some thoughts. I know the weapon is hardly popular but i believe it is full of potential and has an engaging play style. With the right buffs and breakpoints on light attacks the weapon could become a real stand out pick.

Shredding lights are absolutely crucial to the weapon’s character and style and i think insofar as they are bad they will always drag the weapon down. I was playing with it on Vet today and yesterday and it feels pretty bad. Slow, doesnt hit hard and has limited buffs to wind up with. I think its lights need some default breakpoints on elite targets. On some reflection:

  1. Any target that takes more than 2 lights to kill is getting special attack instead. Its the same duration and same risk. 3 lights is always bad. Always. Thus bruisers need to start at oneshot headshots. Not get there after a while. I already proposed aboce that many elites should be 2 shot headshots, maybe 1 shots with buffs too. I’ll have to think on this more but i’ve been chatting with other chaxe enthusiasts and the idea was well recieved. I think this is the biggest thing i want to reinforce. If this doesnt make light latch attacks good then they probably just need to be reworked. But i believe it will work.

  2. This thing needs more base dodge distance for vets. Its managable on zealot due to stamina. But on vet i need a bit more wiggle room. Not a lot mind you. But more.

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this is a good data, while I disagree with you about the upcoming vet keystones, its undeniable that you do good work.

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You’re always welcome to disagree with me. I just state my opinion and am not too precious about it. I hope my data is helpful and I hope it turns out the vet tree is awesome.

Another way to improve chaxe is by tweaking the rest of arsenal, perks included. Not necessarily all of it, but some at least, like chain weapons counterparts.

Before perk tree update, i’ve been using chaxe on my vet’s lasgun build to deal with crushers.
Because it had good damage against carapace, and was able to stagger them.
Now vet has so many options against carapace that, i lost any reason to run chaxe, other than challenge.

I think rework of shred behavior can be helpful and fun.
Make different types of shredding for different chain weapons.

for instance: make evis able to do continuous damage over shred duration and make shredding time unlimited, but remove rip damage.
If shreded target dies evis should jump on next nearby target and continue to shred, untill you stop that beast. (just a rough concept)

And leave default shred/rip behavior for chax.

That way, evis should be focused more on horde shredding and chax more on elite shredding.
Not trespassing o each other’s territory.

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My favorite combo pre patch 13 was chaxe + plasma gun. The horde clear on a headtaker/slaughterer chaxe was adequate and it had the capacity to allow my vet to solo battle the more sparsely populated elite spawns. So i would use it go get ammo back on my plasma gun. Now density is so high the low mobility on chaxe and generally ttk on lights and mediocre control of heavies makes it a bottom tier pick. The chainsword exists and i can give it rending with a talent point.

It also allows you to stagger crushers. Which makes chaxe even more or completely inferior.

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Reginald out here doing the Emperor’s work. You’re a pillar of the community.

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It does, which makes chainsword great on vet. In some ways better than zealot. I have no objection to this btw. Just an observation. But it does mean why bother with chaxe? Thats why i advocate for improved elite breakpoints on light attacks. Recently i played a game where I got the drop on a group of shotgunners. Like 15 of them. Me and another veteran. I had a chain axe. I had a lawbringer. I didn’t even THINK of pulling out my chain axe, i knew it would be a time waster and probably get me killed. I just mag dumped instead. That just seems to me like the perfect role for the chain axe and it would be if it had reliable very fast killing elite sniping light attacks. Just whip out the chaxe and go to town, and get back a bunch of ammo on vet to boot? Think about it. Instead I expended a bunch of ammo. The chaxe could return to a weapon I use somewhat defensively in hordes but primarily bring to secure elite kills in melee to feed more hungry ranged weapons and that feels like a cool role for the weapon on Vet.

Not even accounting for a more aggressive elite sniping brawling berzerker weapon on Zealot. All it needs is lights that hit hard. The costs are built in with shred attacks being sticky and (with my proposed changes) always sticking to elites.

I appreciate that a lot. I just like what I like I guess and want to see a game that is sensibly balanced so people can have fun. And I wanna see the stuff I like not be bad. I mean look at how fun the chainsword and heavy chainsword are these days? It wasn’t exactly what I asked for in my big two part chain weapon video but it wasl ike 9/10 things. They landed pretty close to where I wanted them in just about every way and now people like the weapons and I see them in almost every game which gives me the big 40k smiles.

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If chaxe could one hit ragers in the head with lights, it would be awesome, maybe even too awesome.
Alternatively, lights could cause stagger after ripping. Then you can take on multiple ragers and keep them in place by switching targets after each light attack.

Chain weapons have a lot of potential to be unique and fun, hope devs will eventually unleash it.

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Wait I thought they removed rending increasing stagger power?

Maybe, i don’t track everything. plus didn’t use chainsword in a while

They did. It was bugged before patch 14