Hey,
Throwing out a suggestion, I think it would be pretty awesome if they enabled us to use the Psykhanium as a practice Arena of sorts.
Allowing us to enter it in either a PvE, PvP or Practice Mode.
This offers a lot in terms of potential for practice, testing out weapons, and fine-tuning group play before jumping into a mission, and enable this area which the devs spent time on to have legs and grow past simply being a tutorial area.
Entry:
You should be able to enter solo or in a pre-formed team and spawned elements should scale appropriately.
PvE:
This could simply be a wave clear version where infinite waves of NPCās spawn with increasing difficulty, and players clear the waves. As was shown in the tutorial this could even feature map diversity like spawning the chasm in the middle, different barracades for providing cover, or explosive barrels etc. This offers players a place to practice, train and have a quick form of gameplay, in case they didnt have time to play out a full mission at the time.
PvP:
This could be the same as the PvE mode featuring map diversity like spawning the chasm in the middle, different barracades for providing cover, or explosive barrels etc. However would spawn the player in 1v1, 2v2, 3v3, 4v4. etc and provide a space for players to mess around have fund and prove their mettle as a squad of rejects.
Rewards:
Rewards could be offered through using these systems; however personally I dont think its required, but could allow for some emergant gameplay. e.g
In PvE mode you gamble your odds and each wave cleared get an increasingly slightly more powerful random item, and the player must choose if they want to risk another wave and try and get the next tier of upgrade, or potentially lose all their progress if they fail the wave. This seems fun.
In PvP mode its simply you win the match you get rewarded random gear, if you lose the match maybe you get less powerful random gear.
Practice Mode:
In this mode target dummy npcās are spawned maybe with them starting to attack back once you engage them, enabling players to test out weapons, practice dodging, and try out new ideas before entering a mission.
Final Thoughts:
I think this could offer a method to reuse an existing space and provide a new type of gameplay, which offers a different style of gameplay allowing players to test out their skills and even offering quick-play modes if players dont have time to sit down for an entire mission, I think this could be done fairly easily since most of what I was suggesting seems to be already present in the tutorial space, aside from the PvP and would mix things up giving a fun new flavour to the game.
Thoughts?
Opinions?
Ideas?
Cheers for reading.