So I notice that for quite a few weapons, when switching back to ranged you c0ck the gun every time, even though it was previously being used and wasn’t all used up. I think it would be better to have the animations instead be readying and leveling their guns, as I imagine separating the animations based on the ammo count of the weapon is more work than it’s worth (would be cool as hell though).
There’s not as much fluidity is a bit off. The slow down from the firing your ranged out of sprinting feels too hard, making quick responses to ranged with ranged feel more punishing. A lack of fluidity. Nothing like the wonderful melee.