The Animation Delay when switching to weapons

So I notice that for quite a few weapons, when switching back to ranged you c0ck the gun every time, even though it was previously being used and wasn’t all used up. I think it would be better to have the animations instead be readying and leveling their guns, as I imagine separating the animations based on the ammo count of the weapon is more work than it’s worth (would be cool as hell though).

There’s not as much fluidity is a bit off. The slow down from the firing your ranged out of sprinting feels too hard, making quick responses to ranged with ranged feel more punishing. A lack of fluidity. Nothing like the wonderful melee.

TBH the clunkiness of readying your weapon on some ranged weapons is by design. It’s to balance those weapons against other ranged weapons that are readied much faster.