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Why are they like this, bros?
The only three things I’d like to know without spoilers:
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Performance on RTX 2060 & I5-9400f. Reading the steam forums/reviews, it appears that users have poor performance on good computers, combined with greedy microtransactions. Shame on you, Capcom!
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I loved Dragons Dogma: Dark Arisen, but the unfinished/cut stuff stood out like a sore thumb and ruined an otherwise enjoyable experience. Is this solved in Dragon’s Dogma 2?
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Are they still “masterworks all” and “I can’t go wrong”?
- Well, at 2560 x 1440 with nvidia DLS I get 60~80 FPS. My setup:
nVidia RTX 3070 Ti
i9-9900k
32 GB Ram
Should probably be fine if you play Full-HD. Could get troublesome above.
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Seems to be more content rich, but I dunno. Didn’t even get to the main city yet. The path there with exploration on the side is easily 10 hours. Just like the first.
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Can’t answer that yet.
So I reached Vhernon. Nice place and they got cool armor. Just like the first game, everything can be upgraded. But it is rather obvious most new armors are straight upgrades until you get to late game.
Haven’t found an equivalent of rusty weapons yet, but I’m sure it’s out there.
Also first cyclops encounter for me was a random surprise in the wilderness, long before I got to the part where I was supposed to kill one. Good stuff. At the start, even the Goblins can be dangerous. And the fall damage. And water.
I believe those are pre-order extras, like gold weapons or something similar?
The microtransactions are pretty awful.
I understand that we’re talking about Capcom, but it is a single player game.
I think I’ll wait a bit until they’ve had some performance patches going in Dragon’s Dogma 2.
Watching some benchmark videos, but while they have a RTX 2060 they also have a CPU better than mine.
Really? Where did you see that? Or did someone say that?
So far all the DLC and microtransactions I have seen are absolute junk. Rift Crystals. Wakestones. If you have played the first one, you know what their fate is. Afaik by max level you’ll have 6 figures of each.
The ring is this game’s Dark Souls equivalent of the Max. Health ring and just like in Dark Souls, you find it pretty early on during your way to a main quest.
The tents got to be the most pointless and insulting DLC item, though. You get one for free immediately at the first convenient point where you can use it, either in a sidequest right at the start or on your way to Vhermon, too.
Whoever bought that got suckered extremely hard. They’ll just have 1 extra tent they don’t need (because these tents can only be used at certain spots and whenever you find one you get one of these tents as a treasure loot).
And they don’t break upon usage, either.
The entire DLC stuff is tacked on and Capcom probably just does it to satisfy Shareholders. Never has their day 1 DLC been worth at all in any of their releases, unless it worth Expansion Season Passes.

The entire DLC stuff is tacked on and Capcom probably just does it to satisfy Shareholders. Never has their day 1 DLC been worth at all in any of their releases, unless it worth Expansion Season Passes
I agree, and Capcom did the same with MGSV, RE, and MHW; useless microtransactions, but it is just not a good look to have those things available on day one, along with terrible optimization features that are not implemented.
I understand that it is a shareholder issue and that Itsuno has nothing to do with it, but it looks very bad when Itsuno says “no fast travel because of exploration” (as in DD:A), but Capcom sells fast travel as MTX.
As I said earlier, I absolutely love DD:A and have been looking forward to the game’s overall vision with adequate time for development and funding, and all I want is for the game to be good and playable on my potato PC which can run Cyberpunk 2077 fine.