Temporary health allows overchargeweapons to be spammed too much.
Seeing Ironbreaker being played like a ranged spec, just feels so very wrong. That is not what a tank should be able to do. Even with the trait to reduce heatgeneration, which is comparable to V1 traits, it should not be possible. That is a problem with Sienna, too.
Maybe there can be a specialization in the future for a Drakefire Bardin, but having the incredible tankyness and range is contradicting to the idea of having a tank in the first place. He is not exactly useful to the group by staying at range, but the ability to do so in the first place is what really should not exist.
Venting weapons should cost green health.
I am more or less maining Ironbreaker. I would like to see Huntsman and Ranger ultis buffed again. So, no this has nothing to do with blind hatred for ranged specs. Here is a screenshot to show how stupid overcharge weapons are, because everybody here loves screenshots. It shows how Sienna deals absurd amounts of damage to everything and bosses, not only swarms and how a tankclass can aparently be played exclusively as a ranged class, while still being the most tanky hero in the game. This is from Champion.