Telekine square shield needs a buff

I think the stun effect for the telekine square shield is underwhelming.

You can use it on horde, but it’s not that useful when 90% of them aren’t stunned anyway. You can use it to stun specials, but unless it’s muttie spam, your team is 99% likely to just shoot the specials before they can even be stunned.

Enervating hold is also not really that skippable since it locks the next node which has a lot more value, the double shield node.

I think it would be interesting for the square shield to be more offensive oriented and apply a damage buff to ranged attacks going through it.
(Similarly to Baptiste’s ult in Overwatch)

I think it would create an interesting choice between whether or not you want a really defensive shield or a shield that isn’t as defensive but you can use it to put out more damage.

What difficulty you play on? On Auric Damnation the stun shield is really good. It could perhaps deal with having the ability to stun 3 specials but even with 2 I save team mates and myself from pox bursters, flamers, bombers, trappers, snipers, shotgunner, mutants and hounds all the time.

It’s absolutely perfect for those situations when a horde comes and you want to deny those specials that are hidden in the middle of the massive horde, or to protect the player fighting the monstrosity from getting molested.

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