This isn’t VT2 though. Also, let’s be real here, I imagine we both stick to the Auric board. When was the last time you either saw a vet bring camo, or were screwed by a sentry turret vet on an STG or Maelstrom run? Because in my experience even if they do bring it, it functionally makes no difference or even helps the team if they’re competent. The only times I’ve been screwed corner camping vets it’s been in low int/vanilla T5s or T4 and below before the Auric board. What I mean to say is that even if stealth feats weren’t a thing most of these guys would’ve found another way to screw the team anyways. IE. they’re tards that don’t know how to work their kit.
So you either screw your team because you’re bad, or you get zero use out of aggro nullifier abilities because they’re just not that good?
You’re not helping the pro-stealth case here
You’re being disingenuous man, the few times I’ve had camo vets they either clean out rooms before the rest of the team push in or they do most revives, especially if they’re babysitting suicidal zealots/ogryns. Also, I’ve clutched several matches with it too by using it to revive most or even the entire team (multiple times) during maelstrom runs. It’s one of the few viable sources of utility for vets that is actually competitive relative to investing in survivability or DPS.
Ok, now I’m confused. Are you saying camo expert is good or bad?
In one post you say bad players screw teams with it and it doesn’t provide much benefit even in the hands of competent players, and in the next you’re saying that it lets people clear rooms faster than anyone can even get there and saves runs by picking people up and babysitting.
In any case, I’m not talking about camo expert. Camo expert is different because it isn’t an aggro dump, it’s a threat reducer. Enemies that are attacking you will keep attacking you when it activates, you’re just less likely to get new enemies attacking you. True stealth, like the new one, is an actual aggro dump.
It’s not really debatable that aggro dumps, used poorly, can screw your team over badly. It’s pretty much never fun to be on a team with someone who uses stealth a lot.
I’ll admit that stealth can be used to do things like pick people up, but so can a bunch of other tools in the vet’s new arsenal (some of which are competing in the same slot as stealth) and they can all do it without dumping aggro onto whoever’s nearest to you.
I’m saying that it’s fine, and perfectly usable. Obviously it isn’t as good as unwavering focus, but it still is a viable choice in competent hands. It’ll only get in the way of a team in the hands of players that would have been deadweight to the team even without it.
Triggering camo during an engagement still has an aggro dump effect. If you aren’t downed or pushed enemies still locked on you will switch targets after they strike/volley you once. Test it out.
My only real point here is that, even if these abilities weren’t a thing incompetent players will still be deadweight, even without aggro mismanagement shenanigans.
Just did, and the results were inconsistent. Enemies usually hit me once then move on, but not always, and sometimes they randomly attacked me long after I last moved.
In any case, it’s not an immediate aggro dump like a stealth is.
Yes. My point is that aggro mismanagement shenanigans make their deadweightedness unpredictable, which has a way worse affect on a run. That loops back to my original statement on it…
Because those are always popular with the rest of the team.
I’d love to live in a world where teammates are always good. But I play with randos almost 100% of the time and my experience with randos + stealth are not encouraging. Honestly it’s kind of pointless to discuss I guess. It’s not like they’re going to remove it at this point.
I’m just whining because I see the vet’s stealth as redundant (there’s like 4 options that achieve the same results), and if they’re not going to let me just keep playing the way I was before, I’d rather that they gave the vet varied and interesting options, like they have for literally every other class.
Or just speedrun maps with knife zealot wondering why team cant keep up
At any rate its going to be interesting to see how this talent is being used.
The next few months are going to be interesting, balance-wise, aren’t they…
Aggro dump for 3 secs or something is fine and not a problem. Ogryn has a proper tank build now, and zealot it seems just op, so peeps should combine aggro dump class with strong frontliner, like in V2.
after watching some patch 13 early footage I can confirm that my speculation was right.
You can have up to 7 wounds in Damnation (2 default + 2 from talents + 3 from curios) while you can have up to 9 wounds in malice and below
9 wounds = more damage than 7 wounds
which makes it a self defeating argument, why you need more damage on lower difficulties? you don’t
which makes it bad design
(by the way, i am not bashing on DEV and/or designers, just to be clear -i’m a dev myself- . I just disagree with this decision and personally think the design could be better than it is)
Psyker’s stun-augmented shield affects Mutants? That’s some good quality stuff right there If it works on Bursters as well, seems super useful for those trains on higher difficulties.
Just watched some gameplay footage of a Psyker dropping it in front of a mutant about 2ft away from grabbing someone, it was a pretty slick looking save NGL (link for reference)
What do the whiners say about the veteran’s weakness? You have the most powerful weapon in the game - the Bolter and one of the most powerful melee weapons - the Power Sword. You just need to stop ruining people’s games with your lasguns with revolvers and axes, take normal weapons and go fight for the emperor. The veteran used to be an imbalanced character in such a combination, now he will simply be a strong and still useful character in the team.
I mean, it’s clear that the lock system is there to artificially prolong the time in which you have to chase that “perfect” item.
There is no denying that it’s a shitty design, only meant to drive up the metrics that GaaS live for.
Still, a one time reset would take just a pass on the database and would show some basic level of beneficence toward the users, especially those that have stuck with the title despite its many flaws and lacking design/content.
I mean, this is Fatshark, I feel like the only response to this is:
It wouldn’t be any different to games like Path of Exile giving a free passive tree reset when they made significant changes to the passive tree to give you a chance to adapt to the changes - I didn’t see the point in asking when locks are going away, the answer was not likely to change, so a reset seemed like a more realistic outcome
@muscarine since I spotted it in a video and it reminded me of your comments re: Kinetic Barrage, I believe there is an upgrade to Empowered Psionics that guarantees it will proc on elite kill, so you should be able to do back to back brain bursting!
There’s zero chance that it won’t be. None. It’ll stay that way for at least a few weeks.
On the other hand, having less talents to spend skillpoints on means you can put more points into passives.
If you can get 15% crit base and Lord knows what else without equipment as a Vet, you can still be a powerhouse. Just different.
He doesn’t know
The Kantrael Lasgun is probably the most reliable gun in the game after the Pistol Autoshredder. It may not look impressive, but it’s staight A-Tier
You can get some stuff that looks incredible on the face of it. +15% melee AS, 10% melee crit with fitness boost. There is some good stuff on Vet Tree don’t get me wrong (like a bunch of rending nodes and a big weak spot power boost node in the press release tree), but if you start comparing it to other classes’ keystones it doesn’t seem all that impressive.
For the melee nodes in particular what was shown in the press build it looks so powerful in a vacuum until you realize it just makes you a budget zealot with (a lot) fewer defenses, worse aura choices, and worse Combat ability choices.