T5- Damnation - Lo int X2 and 1 regular damnation - NONE of these kick the adrenaline!

We need high tier games, hi int shock, hi int damnation… not these nonsense choices!

So please… understand there’s lots of noobs around, but they can play heresy or whatever else, until they play the T5.

For those that play for a while, if it’s not AT LEAST hi-int damnation, it’s a waste of electricity and time!

Screenshot 27/07 21:42 CET

Make the game HARD again!


er

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Yeah double low-int is such a massively stupid thing. It’s almost like their entire mission system is a mess made by blind pigeons.

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As a blind pidgeon myself i do not take offense at this because i didn’t see it.

And more…tonight in the program, the useless mod ‘Elite Resistance’…

I’m absolutely hanging for them to just go all “You guys want hard? Here’s Hi Int + STG + ER for your T5 map, and I’m going to make a collage of the posts complaining that it’s too hard and sticky it to the forums”.

It’s painful that Fatshark point blank refused to add another damnation slot FOR 7 MONTHS!!! despite being asked ad nauseum and shown ad nauseum how much people F*CKING HATE double low int.

It took them 6 months to temporarily buff the ogryn shield while they rework it, I really wish they had atleast employed that common sense with the mission board while they rework it at the same time.

I have no clue what they were thinking expecting they could get away with any kind of live service like game when FS is about as responsive to their player base as a brick.

Sigh…

I’m just waiting for Tier 6 at this point, Tier 5 is a mess.

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I don’t see why low intensity even exists, like if someone can beat let’s say t3 hi int, he can beat regular t4, same for t4 hi int - t5.

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Yup. Having one or the other is probably fine. Having both is just redundant.

so what? modifiers are applied randomly, you just didn’t get what you want. try changing your loadout to something less busted and see if relying on your actual skills makes it fun.

No one wants to email sven to open the JSON files to edit the damage numbers. Its too arcane and he’s grumpy. So they just don’t do it. This is my legitimate headcannon explanation why the chain weapons still suck however many months after launch. Imagine if they just stuck an extra 20 damage on each attack for each chain weapon in Patch 7. If that wasn’t enough they just attached another 20 damage in Patch 8. Then another in Patch 9. They’d still have had two patches worth of slight damage value tweaks before Patch 11 to carefully move things into the right TTK zone.

Today 29.07 a regular damnation and 2 PSU interrupotion damnation.

WTH is this your game and we play what you want? IDI… OTIC

I can’t dance to this music

Again, an issue they brought on themselves through poorly thought out core design.

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