Well, what exactly can they do? Just never improve the core gameplay because there’s other issues? I’m certainly happy with this change already and any step 2 will just further improve it. I’m glad they’re working on this at all and the change is mechanically thought out and not just a random number nerf like it could’ve been.
If they’re gonna take this long between updates, put in an effort to address the other auras as well when it’s clear nobody thinks they’re in a great spot?
I hate to keep pointing it out, but there’s a studio of similar size making a similar game using the same base engine just blocks away from Fatshark, and they’re able to do in a couple weeks what it takes Fatshark nearly five or six months to do. If DT was on the sort of update pace, having a patch cycle where talents were a bit wonky for a bit would be fine. When it’s just a flat nerf while the remaining auras go without attention for months on end, that tends to feel a whole lot less productive.
you’re preaching to the choir on that end but I don’t think there’s any way Fatshark gets the stick out of their asses and starts updating at a respectable pace, so in that sense this is probably the best we were gonna get
Well there is definitely more competition for ammo now and maybe this is a placebo effect since i haven’t touched the game in a while but i did see more las variant weapons being used.
I could still see some compromises being made like bit of extra reserve ammo on some guns like shotguns or tweaking the cd a bit. But need to play bit more to really say where i sit with this.
Therein lies the rub, you’re now even more at the mercy of randos being brain-dead.
I’m already quite stingy with my ammo consumption, and it was often/sometimes an issue due to people absolutely wasting it. You know the types, the recon lasgunners that shoot everything that moves or casts a shadow, or the fire-shotty-spam doing nothing but spam until they run out. You think the hoovers are gonna all of a sudden decide to switch on their brains?
Forget shovel-only, gonna be knife-only to race the hoovers to the ammo.
I’m all for an ammo aura nerf if it was compensated a bit by more ammo spread out on the map, they did it once before. And don’t forget for a while now only 2 ammo crates.
This does indeed seem heavy handed, and quite frankly I suspect that if this was play-tested, they listened to some bad feedback (again).
Honestly they should just remove the dang aura for something else and increase ammo around stage instead. Then they could actually balance each gun’s ammo economy properly like Recon Las and Boltgun, and I’m Vet main.
If they have to buff other Vet aura then they would actually need to buff every other aura in the game except maybe Zealot’s corruption heal because Survivalist is that strong. Other class don’t really give a F what aura they should take except Vet.
Also the ‘No one ask for it’ isn’t really true because it had been discussed to death on this forum a while ago.
Apparently, everyone in the auric community that exclusively plays auric HISTG, because since the change they’ve come out of the woodwork to insist that the aura was so op it broke the game.
So i’ve played a lot today, so far people wasn’t greedy and grabing all ammo but trying to distribute it among the teammates.
Also, i think devs increased the chance to find ammo crate or something, or maybe cause players are searching for the ammo now they find crates more often.
So far it feels the game is more healthy on the part of resource managment and exploration.
Amount of barrels are also increased, they are all active now, as I can understand, so you can eliminate blobs with 2 bullets.
But some people are playing Texttide, instead of log in.
Hell, might as well at this point. Finally the aurics will have their vaunted “challenge” and the guardsman class can retire after a harsh tour of service.
I’ve not seen a single person give a good reason as to why it should be a 5 second cooldown.
It particularly irritates me because the Executioner Stance sidegrade “Relentless” extends it for 5 seconds. I rather enjoyed tapping elites with a Bolter, extending the stance, and keeping my ammo relatively stable by doing so.
Why a five second cooldown for Scavenger?
(I know this might shock people, but my accuracy isn’t 100%)
Because rather than buff the horrifically bad auras they decided they needed to use pick rate to justify nerfs instead.
My assumption - they have average run time metrics + waves spawn timer. So with 5 sec CD they control % of ammo you get for free in average run.
So they went for an average across all difficulties and all conditions including maelstrom? And somehow came out with “Yeah, five seconds.”
I don’t believe you.
How do you think any CD works, like ultimates for example? Just a random number? No, it’s expected amount of times you will use it during the run.
And you have the same CD on every difficulty.
It’s not somehow, again if you regenerate every 5/3/1 sec x% of ammo and your run is 30 minutes, you will have an overall % of ammo you regenerate, and it scales with longevity of a run.
Most of the time games are balanced around some particular difficulty (not the highest one), other difficulties are just enemy stats buffs/debuffs and it’s for player to optimize and overcome.
Don’t. I said it’s just an assumption.
They have to fix that upgrade first, it’s still not working.
There are members of this community who have privileged access to the game designers. Those are established players with thousands of hours of experience playing the game. So it’s not far reaching to conclude that they are very competent players, most probably way beyond the average.
Therefore, the feedback that reaches game designers comes from players who can go through the most difficult missions without breaking a sweat. In fact, they are so talented that they get bored because, to them, there is no challenge anymore.
So you have to understand that any talent/weapon/blessing that makes missions easier will get them even more bored. And they will complain about it. Loudly, but not here. Here is for peasants like you and me.
That is how nerfs happen: people who want the game to be harder so they don’t get bored.
Can you blame them? I don’t think so. They just want to have fun.
Is the game worse because of the nerfs? For some people yes, for others no.
Is it fair? No.
What can you do? Accept the situation. Adapt to the new reality.
Every nerf request is consistently from the people who want the game to be harder and are already playing the game at the highest difficulty… Always seemed like the people who want to slam a car door on their erection Instead of just playing differently themselves to create more difficult scenarios.
Actually, it’s not hard to make the game harder, just be a bit shite at the game, it’ll be plenty difficult.
There’s no reward (okay, there was previously no reward, I guess the penance rework did just drop) other than satisfaction for playing like that, so there’s no point in remarking about how uniquely you’ve been scarred/maimed other than bragging about a car door-damaged dong to others who have also smashed their e-dicks in a door…
To me, it’s not about making it harder - I like challenging games because they test my limits, and if people don’t want to play difficult stuff, why should I make fun of them for that?
What I want is variety. My brain always tries to find an optimal playstyle and use that exclusively - this can result in a game quickly becoming boring. One of the ways to help with this is to make multiple setups viable.
I think a great example of this is the Ogryn. All three talent trees are powerful to some effect, with middle tree being the weakest, personally, but still great. It offers a lot of variety for gameplay without feeling like I’m missing out on anything.
The problem with Survivalist was that it was too good compared to the alternatives. If you weren’t picking Survivalist, you were picking an actively worse aura compared to the others - same deal with Voice of Command, which is overall just significantly more versatile and powerful than Veteran’s other active abilities. This feels bad to me because I’m not contributing as much as I want to the team, and it also makes me irritated whenever I see people using these weaker abilities, which I should not be judging them for in the first place.
Now we’re in some kind of weird state where Survivalist is an underwhelming aura, but still suffers from the problem of being better than the alternatives. The nerf is too much, but Fireteam and Close & Kill need to receive buffs to be attractive options.
What a weirdly hillarious hypothesis lmao.
challenging yourself is fine… folks braying for nerfs by demanding a sweeping change that will affect everyone playing the game because they want a challenge isn’t… that was the point…