Surge Staff too strong?

For the record, Surge is overpowered on the Electrokinetic staff as it is, and would be more balanced if it was activated by M2 instead of M1. 6 Charged shots to 100% Peril vs 25 M1 shots buffed by True Aim…

Anyway, here’s a build that will give out critical hits like candy. The more people that use this build, the faster Electrokinetic staff will be patched. Enjoy!

Wraith - Crit Build

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It’s not OP because the weapon can’t even target a specific enemy. The weapon is very strong, yes. The downside though is if sh*t hits the fan and you have ragers mixed in with bulwarks and more, you cannot target specific ones to stun them/damage - it is completely random and can become a nuisance in situations that should be easy but aren’t because the weapons targetting is so wonky.

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Electrokinetic Staff’s true power comes from M1 in this build though, not M2. M2 is just for Crushers and Bulwarks

Nice profile pic btw, I see you changed it

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To me it’s fine. Totally in line with purgatus and void

Did you see the damage numbers, number of crits in the last image?

The scoreboard. Is it the best you did or just average? How does it compare with other stuff you play?

Electro spam psykers alluded me so far, and haven’t tried it my self so I’m quite curious.

Tbh it’s one of my best games. My team was really solid too, everyone knew what they were doing. Average for me is about a 400k damage with 1k crits on a modified Heresy. Don’t run Auric Damnation consistently, not quite there yet.

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I swear to god, this community just wants to nerf everything…

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well yeah you do all your damage with M1 here because the surge is garbage. imagine fat shark removing limb hits for a bunch of ranged before this pointless thing. oh wait, they did.

Its a goofy loadout but without the extra 8~ shots a second from accompanying it with a macro its not outstanding. You can wipe things out with repeat weakspot hits, yeah. But then bulwarks, maulers, crushers and bosses you do next to nothing to. I usually just use Trauma Staff if I want to M1 a lot, because the M2 function is perfect for when M1 fails.

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Clearly haven’t read through the build guide I made for it. It melts everything with M1 but Crushers and Bulwarks, those are for M2.

This build does suffer against bosses though, yes. But someone needs to take care of Specialists during a boss fight anyway, a Psyker with an infinite ammo staff is perfect for that.

Didn’t use a macro to get those results.

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Surge balls kill anything that’s not carapace and peril is not a real mechanic so you can just spam them into any group of enemies you want.

Surely people must be bored with Plasma and Psyker after an entire year.

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‘clearly didn’t read’ except these two enemies you also agree this loadout sucks against that I mentioned. and still maulers, who show up in far greater numbers than ogryns. you have no warp flurry in this build, so how you’re going to wish upon a star for weakspot damage with the terrible bolt to kill things in less than several charges for each enemy is anyone’s guess. it can easily hit trash hitboxes and do nothing because surge M2 needs a rework desperately to a) not suck and b) be even somewhat consistent. but yeah with these horrendous blindspots ignored it is very powerful…

Flak chest weakspot, Surge from crits.

M2 does need a rework to hit targets like ragers admist a mixed horde consistently because it does automatically target the nearest poxwalker in front of a psyker instead of the human sized elite behind the horde.

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Yeah like 6 surge crits into each mauler, I don’t think you’ve run this in a lot of hi intensity mods if you think this is better than the AoE the other staves do. And since this is entirely carried by true aim (since staff bolts are useless without crits and do a lot of weakspot scaling to make benefit on DD) the other staves can do it. But instead of shooting like 6+ surge crits into a mauler you AoE them where they can’t even possibly throw an attack.

Are we even playing the same game? …

In that case scoreboard is useless without extentions. How much warp damage? How much melee dmg?

Surge only really works on M1s as far as I can tell. I tried using it with Voidstrike and Surge staffs, and it never seemed to activate on the M2s or melees. That really limits its usefulness and potential damage output, even when you combine with transfer peril and quell cancelling.

My gf, @Sarah has done twice that total damage with just m2s on the surge staff, and we’ve still wiped.

It’s not OP, but it takes bit of skill to use. One misplay and you die, or explode and die. There are a lot of high risk, high skill, high reward builds in darktide and this is one of them.

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I wouldn’t have gotten the highest amount of Elite kills and 2k crits if the build was trash.

I’m no longer convinced we are…

I never said it had better AOE than the other staves…

Hey I keep asking for buffs to certain autoguns, hellbores, and melee mobility options, and I get called names for it :rofl:

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I think the better question here is why the staff that shoots lightning bolts is better to build around the dinky generic staff primary shots than, y’know, the lightning bolts.

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True. Only six fully charged attacks until 100% Peril without Peril reduction talents.

Yes.

Well, if that’s the case then thanks.

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