The new No Man’s Land campaign is really great foundation for more open warfare and large scale frontline storylines. I got some Ideas regarding mission types that also include AI Teammates
Convoy Escort Mission
Lore:
Moebian 53rd badly need supplies such as Ammo and Medical Supplies for a nearby outpost. The Moebian 6th managed to ambush one critical convoy of a Salamander Command (Pic related) and 2 Chimera Armored Vehicles. Infantry escort is dead and we the rejects have to save the convoy
Gameplay:
Our mission is to escort the Convoy safely into a Outpost and along the way we have to eliminate Moebian Checkpoints. We have the option to ride the Salamander Command Vehicle (Fatshark can make it bigger to accomodate the Ogryns and they can hand wave it as a Moebian Domain modified Salamander Command Vehicle that includes ogryns) since its an open top vehicle with “Human Classes” can use the Mounted Fixed Heavy Bolter. The Allies aren’t completely defenseless and they can open fire via the Turrets and Firing ports from the Chimera. For Balancing the Real threat of the mission are reskinned Anti-Tank Moebian Sappers such as Ragers, Shotgunners, Maulers and maybe the Scab Gunners are the only ones that can truly damage the vehicles where they have to plant Explosives or mines near the vehicles but we can shoot the enemy mines to safely remove them from range or we can disable them manually with pressing the use key.
The mission flow would go as follows:
We arrive to secure the convoy and we can optionally ride the vehicle for protection against range enemies. Dukane calls us in to escort them to the nearest outpost who needed those supplies and we have to stick around it to make sure the Enemy Sappers won’t destroy them. During the Mission, convoy would stop and can’t be damaged when near a Moebian Checkpoint or outpost. We have to kill Moebians inside the outpost and open the gates to make the convoy move through. MIssion Accomplished if we managed to escort them safely to the Outpost and are not destroyed due to the Sappers and the Two Checkpoints. Mission Fails if the Sappers managed to destroy the Convoy or Rejects died
Fort Defense Mission (inspired by Angel Forge mission from Dawn of War II)-
Lore: Moebian 53rd captured a cult of Admonition Fort but due to heavy casualties they needed reinforcements as soon as possible because the Moebians and Cultists are counter attacking. The Rejects will act as a Vanguard force to help buy time for Rannick to muster reinforcements for the Moebian 53rd
Gameplay:
A Timed Mission like Rolling steel but the main objective is to protect Power Generators as they help keep the defenses and gates online. If the generators are destroyed or badly damage then the Dregs and Moebians will have new spawn areas where they will overrun the players. For Static AI Teammates(Think of them as Tower Defense Towers) we have Guard Towers filled with Moebian 53rd, Moebian 53rd on the Rooftops or Gantries or Tarantula Sentry Guns that shoots at nearby Heretics when they get close but they’re not invulnerable. Moebians/Dregs can damage and destroy the static defenses and if the generators are damaged then some of the Tarantula Sentry guns would be offline. For Balancing we can have the Generators can be repaired via Servo Skulls sent in by the Moebian 53rd and we have to defend them while said repairs are ongoing.
Gameplay Flow:
We arrive on the Moebian 53rd Command Bunker, Moebian 53rd Officer gives us a briefing on the status of the defenses and then he orders us to help his men secure the fort while reinforcements from Rannick are scrambling. The Generators are Scattered around the map and we as a rejects have to decide which sector to protect and plan how to retake other sectors that got overrun. Mission Fails if all 3 generators are destroyed or rejects died and Mission is a success if the timer is finished and the Rannick’s reinforcements has arrived.





