Suggestion: Voice Pitch Setting on Character Creation?

Well aware there are much more pressing issues, but one thing I feel (and just have to say it) is that for all the effort done to “personalize” player characters (which is great overall), they still start to blend too clearly into their voices/repetition.

A simple suggestion, done in many games (if the Voice actors are okay with it), but what if we could have a slider in Character creation to adjust the pitch (low-to-high … within reason of course) of all voices so there is a bit of differentiation between even players of the same voice-pack+class?

Gameplay will feel more… diverse with fresh commentary all around and make it fell a bit more “special” to have everyone sounding more distinct (as was the goal in the first place).

Obviously fix the optimization, mapping and all other bugs first, but figured I’d pitch the idea while it’s in my mind!

Comment if you agree (or not!)

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