Arbitrator and Ogryn are powercreeped to high hell and I no longer expect Fatshark to commit to the work necessary to bring them back in line, they created the NewGryn, they created Arby, this is the power level they want. So currently, for those classes to face any challenge at all in a 4 player game, Havoc is the only game mode remaining.
Question then being, will Havoc receive the needed changes to make it’s ranked system not terrible? And get matchmaking?
Because right now auric missions are boring and Havoc remains awkwardly semi-accessible. The more time passes, the more the lack of challenge will hurt the game. This should not be understated.
So I suggest making changes to Havoc’s UX while in the Mourningstar. Make it easier to play your desired rank and more accessible to begin playing. Allow me to share my vision of what an improved Havoc system could look like. This is what I’ve been keeping in my mind since Havoc’s release and this post will mostly be talking about the user experience while in the Mourningstar, Havoc mission difficulty is ultimately not relevant to this post.
1. Selecting your desired Havoc level
Players should be free to select what level of Havoc they want to play on, but still need to earn their current havoc level. Additionally mission modifiers would still have to be random without letting players infinitely replay the same modifiers or hand-selecting modifiers. Perhaps in a way that premades can still communicate and share their Havoc games with each other. What can be done?
1.1. Rank Selection
A list of your available Havoc ranks to play from would be a great start. You’d progress linearly with the same speed of progression as it is now and each rank you successfully progress through is permanently available through a rank selection list and the demotion mechanic is removed. Similar to Vermintide 2’s Weaves game mode.
1.2 Random Modifiers And Map Per Rank
Each individual rank would have its own modifiers + map that can be played a limited number of times until it would reroll into another random set of modifiers + map. Similar to Havoc as it currently exists but without the demotion mechanic.
2. Matchmaking
Players should be able to join each other’s games easily and with reduced hassle and gatekeeping.
2.1. Public & Private Games
The Public and Private game system from the normal mission board is carried over into Havoc, players are no longer restricted by the 2 player minimum requirement and can begin playing their Havoc mission even when alone. Unlike the normal mission board, the strike team will not disband and instead remain whole after mission completion or failure.
2.2. Matchmaking Rank Range and Restrictions
Before players begin matchmaking for Havoc, they can set a rank range in which they can matchmake into. For example, players can set their matchmaking range to have a minimum of Havoc 20 and a maximum of Havoc 30. The available rank range players can set would still be restricted by their current ranks they have access to and earned. So newer players don’t end up in higher public Havoc missions until they’ve earned their ability to be there. (This restriction does not exist in private games)
Somewhat similar to Monster Hunter Rise’s Anomaly Investigations.
2.3. Joining mid-game
Players are now able to join Havoc games at any point during the mission, but joining after 10 minutes have passed will prevent late-joiners from earning progress on their Havoc rank. After this 10 minute time period, players would no longer be able to randomly matchmake into the Havoc mission unless they enable the setting for it in matchmaking. Late-joiners could also still join via friend joins or a lobby browser (if it were included).
And I think that’s the whole post it was pretty damn long for me since I usually don’t make big posts like this. I do things slowly and take a lot of time revising the contents of what I write. Please tell me if there’s anything unclear in this post that needs clarifying and what your opinion is!