As many threads say that the Skill system needs to be reworked or at least one or two skills i wanted to throw my two cents into the ring regarding that topic about the skill system in Vermintide 2.
Atm the Skills of the Charakters are mostly the same with another name and Picture or do vagly the same thing that makes them mostly uninteresting.
How about we split the Skill system into three topics for the characters.
Character/Career - Skill tree :
These Skills are related to the Character/Career i.e. Duration of shouts - Armor in percentage during X - Dodge range - Buffs that sort of thing.
Melee - Skill tree :
This Skill tree is related as the name say - Melee traits - Extra Damage, Crit chance, maybe Stances for Different effect i.e. Offensive Stance = More Damage/Less Block, Defensive Stance = More Block/Less Damage etc.
Ranged - Skill tree :
This Skill tree covers the capabilities of the Ranged attacks of the Characters, Accuracy on Range, Damage with ranged Weapons, behavious of Ranged Weapons etc.
(I hope its understandable)
So you can Skill the different playstyles of one character independent from each other to mix and match your character to the situation at hand.