Suggestion: more options for my loadout/build without adding more weapons

I personally would love more freedom when choosing my weapons (as well as more variety in weapons thats not just reskins, but thats another topic).

I mean why not let me choose two melee weapons or two ranged weapons at the same time?

why not make it two weapon gear slots in general instead of one dedicated melee/ranged, start differentiating between one handed and two handed weapons and give me the choice to have a weapon in each hand if they’re both onehanded, including a pistol and a sword.
I’d be fine with only being able to hipfire with pistols while doing so and not being able to heavy attack with the melee. It’s just about the flavor it doesn’t have to be the best option in my opinion.

If I’d be able to change the oneweapon/duelwield style while in game that would also be sick.

Imagine in all the 40k animations they’d have to put away their pistol/sword before they could use the other, thats just stoopid.

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4 weapons sets being available during the course of a run would make things much more easy, by being able to have weapons specialised for every scenario (which is bad before someone ask)

On the other hand having a Blitz or an ability that is a weapon in itself (VT2’s Blessed Blade/GK; Pistol/BH; or the better one with Clattergun/OE) would be a way to do it.


As for this part

No thank you, the Skyrim style of weapon animation suck (and already wouldn’t work for the most part cause the weapons already use the offhand in their animations), and it would be much better to do what they did in VT2, as in making dual weapon sets (Rapier & Pistol; Twin Axe; Twin Hammer; Sword and Maul; BoP)

I get 3 weapons sets if the option to swap mid run would even be possible, if not then 1 instead of the 2 that are now, how 4?

In what way do the named rapier/pistol, twinaxe, twinhammer, sword/maul, ‘BoP?’ differ in animation quality to skyrim you mentioned and why wouldn’t it be possible to replicate it the way VT2 does it with the way I am mentioning in this thread in your opinion? because I truly don’t see a reason

This is how dual weapons work in VT2

Basically they remain mechanically the same as 1h/2h weapons instead of doing the Skyrim system of having 1 hand tied to 1 mouse key (Where you can’t block with 1h weapons)

So you keep the attack (Light/heavy) block and special mechanics

And it’s not just “1h weapon but with a second weapon in the other hand”, it’s its own weapon sets

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