Suggestion for how to make Bursters fun!

Make it so if a burster dies to gunfire it does no damage to players! This would make it so fun to shoot the crap out of them, they still detonate and players get thrown by the explosion, enemies still get killed by the explosion, but it only does damage to players if it detonates itself. This would be fun.

while silent conga lines are jank to be fixed, the whole idea of bursters is to punish spray&pray playstyles and force intra-engagement-awareness.

so people keep an eye out for :poop: hitting the fan at any moment.

thats to say if audio would work correctly and spawns werent borked.

the danger isnt a result of the burster himself but the blocking of ranged attacks to whatever runs along and closes the gap until the burster is pushed.
that 3 ragers you dont kill back there with a ranged weapon and are able to close in or the misplay of exploding them next to a player and getting him killed instead

We could start by patching the issues related to stagger and pushes. Also stop them from flailing in fire and BLIGHT puddles. It’s almost like someone at Fatshark isn’t paying attention.

Imho bursters are super fun as they are. And i dont like the idea of making them just like all other enemies, meaning shooting them solves the problem. Atm there is a bit of intricacy to it, judging if they are near you or your teammates, if you can shoot, or you shouldnt shoot and push them away.

Only thing i would like to see is fixing their bugs, bursters not exploding when pushed away etc.

If anything they should explode twice as large if shot, to punish the players :joy:

What if anyone could push them? That would sure be nice.

I think a nice alternative would be to have them on the map and blind. No longer 100% spawn through a door.

Bursters spawned visible on the map would waddle around until they hear a noise or the tide starts to flow in a certain direction.

Currently they beeline to the closest target so mixing this up by having players get the opportunity to first strike would be a nice hazard on the battlefield to punish the enemy.

Things are easy enough. People should be punished for just non-stop shooting. The game feels rewarding and at it’s best when I have to quickly stop shooting, swap to melee, push, dodge, block, whatever, and then go back to shooting (If I am playing a ranged class). Non-stop shooting with barely a reason to switch off makes it more generic and less interesting.

That said, I think pox bursters are among the most end running for early games and new players getting used to them. Maybe even worse than trappers.

Would prefer to see them like L4D bursters, if you’re not the one who kills them.

Losing half your HP because:

  • No sound
  • Something you have no control over, pushes the Burster into you
  • Someone else shoots it

Is not fun.

My first ever kick in this game was someone shooting every one of them in melee range of people.

I also dislike how boring they make density. I finally get to hit a lot of enemies. JK, now I have to push one enemy, and the density is gone. :sleeping_face:

Pox Bursters AFKing at doorways, when there’s no enemies on my screen, so we all have to stand and wait is incredibly fun though. Should be one at every single door.

I rarely say it that directly but that is an absolute garbage idea for multiple reasons. Just fix them not being able to be pushed.

Other than the obvious sound fixes ofc

Simply make bursters unable to be pushed outside of player sources

It’s insane the amount of times a special surge spawns, Poxburster running towards me, so I push it and go back…

Only for a flamer/hound/monstrosity to push it back towards me and receive that sweet 100 dmg

Agreed. Its tottaly outside of player control in these scenarios, and you just die .