Personal feedback on burster changes

I appreciate the efforts on trying to make bursters less annoying, but I have to say how glad I had been by seeing the changes in patch notes is how disappointed I became later. So far, these changes make the following scenarios obviously more frequent than before:

  1. Burster targets a teammate and there’s no way to push it. This becomes much worse when the targeted teammate is backing off. The burster will completely ignore you, walk through you and explode at your back. This feels really really bad.
  2. The burster doesn’t get pushed away immediately by the first push.
  3. Not sure about what really leads to this, but now it’s more frequent to run into the case that you dodge backward like for enemy fire grenade and a follow up burster lunges toward your previous location. Then you’ll have to take that explosion desperately.

Not to mention, sometimes they just appear with no sound que and go boom. Trappers sometimes does the same and nets you through a Bulwark, which is annoying. And then generally a poxburster comes along to mosh you, just to really annoy you :rofl: .

Yeh, Poxbursters are even more obnoxious now than before. And that’s for an enemy which is highly damaging too. High dmg and Corruption.

And even they claim “Poxburster should now always enter their explode state after being staggered by a Push from a Melee Weapon, even if they weren’t in their lunging state” in the patch note, it still won’t explode after pushing them as in Hotfix 1.12.1