This is a silly reply. I didn’t say I don’t like how the game works. That’s just wrong. I requested the ability to choose maps - specifically to choose between the base game maps and DLC maps. It’s also something FatShark has considered adding previously, so it’s not an unrealistic or an unreasonable request to make. The only person being unreasonable here is you.
I think you’re just trying to have your cake and eat it. If it will make you happy, let’s call this option an “improvement” based on your particular preference.
As far as addition, well, FS considered and actually implemented a lot of stuff, some of which was removed. So it’s not really an argument.
Also, if you don’t want the option to choose between maps then don’t use it.
It doesn’t affect how you play unless you use it… That’s why it’s “optional”.
Actually, it impacts me, just like it impacts everyone else who plays the game. I already think that the game has been too segmented regarding various game modes (hate you, weaves) and WoM cata barrier, and this would mean that further splitting the main mode, QP.
I’m not going to reply to the “FS considered it” argument, I have said everything I had to say about it above and to SirKruber.
You’re arguing against a change because you don’t like it, not because you have a valid reason for why it’s a bad idea. The rest of your reply is presumably meant to be sarcastic, but it isn’t funny or helpful, much like the rest of your comments.
But I have previously listed the arguments why I feel it’s exactly the opposite of the direction that matchmaking of the game should take - and why the challenge provided by qp randomness would be diminisshed. Feel free to continue ignoring it.
As far as my irony goes, you and SirKruber don’t address my arguments, but try to negate them based on how you perceive my character. And it still boils down to the fact that it is you who want to play the game in a very specific way and therefore want a change that would impact all the players. (And I really don’t want the standard game to end up the way so many L4D2 games turned into when people would make custom modifications on their server, e.g. gravity etc… There are Twitch settings for that, but then you know what you are getting into.)
Answer me this question: W hy are there separate OkrI’s challenges for completing each career at every difficulty level?
I can think of a number of reasons why, the main ones being a) allowing people who don’t want to play higher difficulties to get all the achievements of a certain type and b) adding lots of “cheap”, addictive content that would make the players continue playing the game.
Now, answer me this: why does completing high level achievements grant the lower level ones too? I mean, what is the point of forcing yourself to play the game at a difficulty that you find boring?
Personally, I do play occasionally on lower difficulties, but with very specific goals, and I think I would rather play something else than play this game regularly like that. I’m sure there are people who enjoy playing recruit or veteran, great. But you obviously don’t care too much for lower difficulties either, otherwise you wouldn’t have argued for this modification to reduce the grind.