Hi Lev, aye the shader cache is written and grows. But there is no difference in the shader stutter after a PC-restart.
This is my launcher log:
vermintide2_launcher.log (1.1 MB)
Thank you and the developers for your time and help!
Hi Lev, aye the shader cache is written and grows. But there is no difference in the shader stutter after a PC-restart.
This is my launcher log:
vermintide2_launcher.log (1.1 MB)
Thank you and the developers for your time and help!
@DeLaurec thanks for providing the launcher log! Our engine developers have reviewed this, but unfortunately the exit code contained in the log is more of a generic/blank code.
Regrettably, weâre at a bit of a dead end currently as to whatâs causing the stutter to return each time the game is relaunched.
Our engine developers have told me that they need to implement some additional logging to better track information for this type of issue. So this is something theyâll be looking to add in the near future. I appreciate that this doesnât resolve the issue now though. Apologies that weâve been unable to be of more immediate help
Hi Lev, ok I see
Well thats sad but its nice and feels good to see that you and the devs are there for us
Thank you!
Maybe that helps the devs:
Its not each time the game is relaunched. If I close (with already loaded shaders of keep etc.) and then open it again, it behaves normal with no or much less stutters/freezes (depends on the already loaded shaders of the map).
Only when I do a restart/shutting down and turning on my PC and then launching the game the stutters reappear (in menue, keep. etc.)
And this is not happening in other Games (Cyberpunk, Witcher 3, Assassins Creed Odyssey).
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