Stutters since Update

Thanks for the update. I’ve queried this with our engine developers and they also theorised that your library file may have become corrupted and isn’t saving correctly. Just to be sure, could you try deleting your shader_cache.pipe_lib file once more?

After deleting it, please launch Vermintide 2 and if the stutters occur again, please wait for these to stop, then exit the game, and check again on subsequent game launches to see if the issue persists.

The engine developer provided this explanation:

It’s also good to know that when deleting the shader_cache.pipe_lib it will stutter the first time played, as there is nothing cached. And it will stutter each time a new shader is encountered in game, so it may take a little while until everything is seen and cached.
So if the test was to just delete the file and start the game and experienced stutter, then that is to be expected. However, if the saving of the cache works as expected when shutting down the game, they shouldn’t experience the stutters next time they plays, unless they encounters new shaders that’s not already cached.

Otherwise, our engine developers have said that library file is only saved on shutdown, so they’d like to check if there’s any hidden shutdown crash occurring that might be preventing it from saving. Could you please do the following -

  1. Launch Vermintide 2 as usual
  2. Once loaded into the Keep, wait for the stuttering/lag to occur and stop
  3. Exit Vermintide 2
  4. Provide us with your console log from this session

Thanks!