I believe that players should be given more options to deal with disablers. Consider the following, you are playing as handmaiden, your entire team was decimated by the ruthless skaven. You’re the last survivor of this brutal attack, you must take caution and make way to your allies; lest you suffer a tantalizing, and embarrassing loss. Quick, as you go, close to allies, you are. Your team is cheering you on, you feel that wondrous dopamine rush. As you get chased down by unsuspecting stranglers, you must make swift yet tactical decisions. To which you need to secure a necessary route, in which will bring you to your allies.
However, you hear the chattering of an assassin, the soft whispers of a leech. And before you know it, the adrenaline rush is cut short, by the deliberations of an uncompromising AI director.
Now think for a second, is such a cruel situation fair? In what way were you supposed to avoid said scenario? Sure you could have dodged the leech missile, but you would have fell head first to an assassin leap.
I think that players need a more versatile arsenal to deal with enemy disablers. Either by giving us weapon traits, that would seek out and eliminate said disablers. Or by buffing up hero talents, that would help us better respond and eliminate disablers.
What do you think? Agree? Disagree?