Stronger or more varied Patrols

Stats is the simplest change, that is why it was suggested. I have no problems with adjusting their composition. But making larger patrols isn’t making sense. And adding just any unit to them is difficulty I guess as for many of them animations are missing. Lore-wise I don’t know if Plague Monks would even be able to be part of a patrol. Other than that, sure why not replace Skaven patrol by a Packmaster leading two Rat Ogres as suggested in the past:

Although that mostly centered around Packmaster themselves the different listed options would still work very well.

This is specifically about aggoring them on purpose. If anything I would be okay with giving them a mechanism where they get stronger if pulled on purpose. Would be enough already.

Already adressed. Patrols should be a threat and should be avoided, otherwise they are missing their intended function. Adding reward for beating them is among the worst one could do design-wise.

For the A.I. director monsters and patrols are replacement options. That is right. But they are operating on a fundamentally different level. Patrols can be avoided, monsters not. Even after triggering patrols certain careers can drop their aggro so that patrols just go on like normal. If you are off far enough they will lose interest. Monsters will know at all time where the players are and they will come for you as soon as invisibility stops. Monsters have barriers stopping you from outrunning them, patrols have not. Also, unless you are ledging them throwing a bomb or two at a monster does not cripple their danger level by 50 %. By all accounts, patrols are nowhere the threat that monsters are. Which is why FS could use the chance to differentiate them:

  • Monsters are unavoidable and a mediocre threat
  • Patrols are completely avoidable and are big threat

Even with stronger stats they wouldn’t be a wipe situation, just actually imposing. But as I said above, the “problem” is more people engaging them for no reason. I would be content if you remove this element already. For example making them immune against bombs before triggering and the first 15 seconds after triggering could be enough already. I don’t buy the argument with the ressource dump because magically people always have bombs with them and active skills are regenerating by themselves.
Stat-change is mainly for ease of application. Composition change is the better solution but there are limits lore-wise (probably) and also from the workload needed for new animations.

As shown in the linked topic. For Skaven having a Rat Ogre led by a Packmaster is within lore and possible. I have no idea however if Minotaurs can be used like this. Like are they tamer when no enemy is nearby? Or have Beastmen their own taming units? If possible, sure why not just a Minotaur to them. Like shown, patrols with a monster in them have been suggested before.