I have odd stripes in Athel Yenlui water, haven’t spotted them yet elsewhere, see screenshot.
Then in Screaming Bell I am losing graphics (plus some additional weird glitching) when standing at the location before climbing up the stairs that lead to the final event, at the location where a medpack usually spawns, looking towards the statue where a paint scrap spawn is. Also enemies disappear, even if they are right in front of me. Was very noticeable when backing away from a horde to take a shot on a pack master coming through - it too disappeared if I stood back enough. If I move forwards (toward the statue, away from the back wall behind) all gfx come back. Depending on exact spot & looking direction the gfx weirdness change.
I have a feeling that this has to do with resolution (and/or FOV) as my friends didn’t mention it happening.
I know this Bell & gfx bug has already been reported, but the resolution is something that was not mentioned previously, but looking at the screenshots it was also a wide one.
Resolution 3440x1440 (no supersampling or DSR)
low_res_transparency = true, mixed_resolution_rendering_size = [ 1920, 720 ]
AO enabled, ao_half_res = true, ao_high_quality = false, ao_secondary_enabled = true
SSR enabled, ssr_high_quality = false
The first screenshot from Bell should have enemies in it, for Kerillian I am not sure if she was in but perhaps not. And I don’t remember if I lost sight of teammates / their outlines at least, probably not.
Also, notice an enemy standing idle to the right and a bit behind of the statue. Visible / not visible is not at least directly linked to the surroundings at that location. The enemy disappears even though the surroundings are still drawn.
Screenshots, first is Athel and the stripes, rest from Bell: