I wouldn’t look at a nerf for it for now.
It seems we’re (mostly) on the same page then.
The devs have repeatedly stated that they understand that part of their core audience really enjoys a challenge. […]
I mean, I know this game is hard, don’t get me wrong. What I meant is that people advocating for nerfs in an already hard game are essentially making it even harder and more inaccessible. (This isn’t necessarily an absolute truth, just a general impression I have to assume from reading discussions here.) It seems like people want it to be too much like VT3, or rather GTFO (which is a weirdly similar game, but where melee is lethal and hordes are a death sentence), instead of letting FS do its thing which so far seems to be pushing for more diversity.
Note: I’m not defending buffing everything to DS4 levels, nor am I arguing that DS4 and other overperforming weapons should remain untouched.
>90%
I was exaggerating a bit, but that’s the impression these discussions give me, that people want a 40K game to be either melee-focused or melee-focused with lethal melee, which is completely different from what this game has been for the past two years.
I personally like the combat axe. If FS removed DS and all the top-tier melee weapons today, people here would probably call for nerfs on the combat axe since it can stagger ragers on specials and consistently kill crushers with a few heavy attacks all while having better horde clear than the current DS4.
I definetly have more fun now than I did back when I had wee characters bellow lv30 with green gear, and I know plenty of people with way less patience/dedication/fanatism to even try to surpass that initial “entry barrier”, and I wouldn’t want to make it harder/more tedious. (Which FS seems to be addressing with the upcoming update but we will have to see)