Stolen Rations, Interaction Keys, For Next Time

IDK what to title this…..

The way the destroy/recover is implemented as 2 separate buttons is a bit difficult to use. Next time this mechanic is used could it be changed to just use the normal interact key?

  1. Long pressing interact brings up a menu to set the interaction type (destroy/recover/etc).
  2. Short pressing interact does whatever was selected with the long press.
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And whoever designed the event UX to use the default WEAPON SELECTION buttons should be made to take UX courses.

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