the reason i brought up ping is that typically it’s consistent whenever you join a host’s game, and being able to define, yourself, what your limits should be for games that you’re willing to play in should be considered, especially if they want to continue making it work like this. what i’m about to say below doesn’t necessarily apply to you either.
i knew making another post here was going to be an absolute headache. i’m not imagining these things, i’ve taken screenshots of the problem i’m describing in previous posts. if i’m not using the correct technical vernacular then you’re gonna have to forgive me as for most games where i have fun i don’t necessarily have to worry about why something isn’t working as it should.
of course, the developers are probably right, and i’m just another pissed off “”“customer”"" that doesn’t know what he’s talking about. apparently.
i get it though. it works for you. great. it’s not working for me. i’ve done everything i can fix it, still nothing. removing the feature i’ve described has made doing quickplay practically impossible without me having to struggle playing the game at 250 ping every single match. that’s what i want to focus on here. i understand people really don’t like talking about improvements or enhancements here because the game’s just perfect the way it is, but other than posting this on the sub where there won’t be a single fatshark employee that bothers to notice, posting this here, again, is my only choice. while i’m here, i might as well put forward a few things that, i think, would definitely improve the game. not that it matters, as i’m probably going to have to make another post in a week describing the exact same issue as it still hasn’t been fixed despite an entire 2 week-long beta being in the works that caused the problem in the first place.