There was a problem in the beta that the Ambient Occlusion(SSAO) was disabled when FXAA was turned on. (SSAO is still set to Extreme, everything else is maxed out).
TAA is out of the question because it’s far too washed out and blurry, making it unplayable for me and many other players.
Anyway, this problem was fixed in the preorder-beta, but a new bug was added. With FXAA enabled, some kind of grid/filter became visible above the image.
Now that the game has been released, Ambient Occlusion is now disabled again with FXAA.
im asking if you could please fix the collaboration of SSAO and FXAA without adding the visable grid/filter to the game.
Thank you very much!
Release version with SSAO working combined with TAA
Release version with SSAO not working combined with FXAA
closed beta version with the grid/filter, after SSAO working again combined with FXAA (the screenshot is brightened out a bit to make the visibility of the grid clear)