It took them weeks to fix glaring issues and even then it was not done completely right.
Then again,Fatshark already made all the money they could’ve hoped for, why should they be bothered anymore?
Yeah, something’s busted.
I’ve done a solo run with bots on Champion, Convocation of Decay, and the special spawn rate was savage. From the beginning, they spawned at least in pairs and constantly, not a minute went by without a special. 2 warpfire throwers, 1 gunner, 1 leech on the first staircase; warpfire and gunner combo in the cells; gas rat and two runners on the drop to the sewers; 3 blight stormers during the second horde, and a silent hookrat, and so on throughout the level. Leech, hookrat, stormer and gas rat AFTER jumping past the last ammo crate, right before the event, which never happend for me. Unusual number of stormvermin as well in the ambience (i.e. higher than pre-patch). The last time I ran a deed was two days ago. Maybe merely having them in the inventory affects your hosted games?
Don’t get me wrong, I’m not complaining, it was a pretty intense run. I just find it hilarious that FS seems to have no control over their AI Director.
Inb4, AI Director is Skynet.
The big problem I have with special spawns is how they blink in out of the air right in front or behind the party. GAS RATS IN PARTICULAR WILL BLINK IN MID THROW ANIMATION, MEANING THAT THEY ARE THROWING A GLOBE AS THEY COME OUT FOR AN INSTANT UNANNOUNCED ATTACK NEAR THE GROUP.
Funny that I feel like legend has less specials per minute than champion. Or at least as much. Am I the only one?
Here is a video of a match i played today. I didn’t record from the beginning but you still can see the most important parts.
The Boss fight is the first interresting part.
Actually it shows quite well how annoying but also useful the AI can be at the same time^^.
They attack the stormfiend on the bridge (Really really bad choice…) but they actually do quite well despite the bad position. During the fight a small horde spawns in and four specials. But to be honest the specials didn’t really be to big of a problem.
The Second interresting part is in the cave.
Right at the beginning there spawned four specials. Again they actually arent really a problem, i didn’t even notice two of them. Still it is quite odd that they spawn at the exact same time nearly at the same position.
Also i think it is a bit strange to get more than one special of the same kind at the same time. (two poisen rats).
The last interresting part is where i nearly lost because of a horde with four specials.
I can’t really tell why this situation was so difficult. The leach (or however the mages are called) just really F***ed us up^^.
To summ it up i definately allready had missions with way more specials. than this one.
Furthermore this mission might have been way too easy without so much specials.
In my opinion the focus of the game should be on fighting common enemys (rats, chaos guys, elites) and bosses, with some specials from time to time to spice things up. If the game gets to easy these common enemys should just get stronger.
But i can understand other opinions about this and i don’t really bother if they change the special spawn or not. I just hope the special spawn doesn’t get doubled on legendary^^
I would like to hear your opinion about this.
My experience as a new player is this game is impossible. I think the difficulty is due to the special spawns.
I was playing for a few hours last night with a full team of players, all with LFD experience and a small amount of V1 experience (completed 15 or so missions). We were communicating through discord and trying to stick together.
We started on against the grain
the action starts 1 minute in with a stormvermin and some rats, handled no worries with all 4 of us,
1:13 a second stormvermin and an assassin show up with more rats
1:24 a third storm vermin with more rats
1:33 a fully armoured chaos warrior shows up
1:43 another stormvermin plus more rats
elf goes down
1:55 a ratling gun
2:07 another stormvermin
dwarf goes down
witch hunter and empire soldier get separated as both are kiting enemies trying to avoid the little rats while handling the big guys
2:43 soldier finally goes down
2:48 witch hunter gone
whole team dead in about 90 seconds from first enemy encounter. The most ridiculous kind of difficulty spike I have ever experienced in a game like this
We think its a fluke and try again
Righteous stand this time
first contact is the scripted chaos dudes at the start, time after that the following happens
some chaos dudes and the unarmoured double axe guy (big marauder?)
we get to franz erikson platz then the action really begins
5 seconds - 2 basic chaos dudes
10 seconds - a horn sounds for a horde
17 seconds - a sorcerer shows up - we kill him instantly as he spawns in the middle of us
20 seconds - a heavy armoured chaos warrior with double axe
23 seconds - a second sorcerer - we all fall back to avoid the tornado
27 seconds - a second heavy armoured chaos warrior
the horde + 2 chaos warriors continue to push us down the ramp while the sorcerer spams tornadoes from out of line of sight we all die within a minute
We continued to play through the night, the most successful run was on against the grain where we died to the second boss we encountered due to finding no health past the initial part of the map.
We are all now considering quitting and getting the game refunded through steam. Recruit is just too hard, we are yet to complete a single mission in V2 after 2 solid nights of play. Compare this to V1 where we completed missions 50% of the time on start.
I think you move faster with bots than with average pub team, bot’s are obidient and easy to coordinate, you know. And you don’t waste time getting all the books.
it means that you will get less specials. If you stay in one location for too long, you’ll get some specials. If you’re fighting horde, boss or couple specials (bots also very good with killing them), you’re likely to slow down, and as a result get couple more specials. So on and so forth.
Yes thats right. And its true, the AI can be really good in killing specials.
I also don’t like the mechanic that they throw specials at you as soon as you stay to long in one place.
Sometimes you just want to find little details in the map or search for a tome or grim.
I don’t know why they want to force you to rush throug the level.
It’s done to always keep you on your toes, so you should never feel safe, never relax. That’s the game experience they want to provide.
Well i think it is bether having moments of tension and ralaxing ones by turns, than having a constant level of tension throug the hole level.
But i guess this is a mather of opinion 
Hey Fatshark, I am here to spare my feedbacks with you. But you know, a discussion involve at least 2 parts. So I would like a comment from one of the devs, telling us what’s going on there.
This might be a little late, and I don’t know if you frequent reddit (if so sorry for redundancy), but a Dev responded there regarding special state in 1.05. Here ya go link.
Long story short: High count of special spawns is intended, including multiple specials spawning on the same spot (though that’s more of a engine limitation). However, sound cues not playing, and specials spawning too close to players are known issues and are being investigated. Otherwise working as intended.
See, I wouldn’t mind AT ALL if this wasn’t such a huge issue for me. Coming from VT1 where the sound cues actually worked and playing VT2 where half the time I get something flying up my face out of nowhere, get a horde or patrol spawned right behind me or kill a bunch of specials only to be tossed up a staircase by a boss that spawned into a fire rat that stuns me into a corner is in the most kind manner I can describe it, a jarring experience.
With a game that thrives on it’s active use of sound cues / music cues etc I’d say that’s the first thing you’d want to fix, along with god tier weapons that carry whole groups and godawful boss balancing forcing players to cheese their way through with cheap health-chunking tactics to instagib it. There’s a lot of immersion gone entirely missing and being replaced with unnecessary frustrations with just the sound being so unreliable half the time.
I feel your pain, drives me nuts every time as well. If you go through all the responses, the Dev does admit that the issue is equally jarring for them, and they are still collecting data to get to the bottom of it.
Fret not though, as they are working on it. I think perception is a huge part of this “special spam” problem. Once it is working as intended, i.e. with sound cues properly playing, we will have a more accurate picture of how it’s supposed to feel, challenge-wise.
i get a special like every 10 seconds on a legend map …at average …thers like never no special and if you get no specials for about 30 seconds have fun with the 4 at once later …its just idiotic …and i get like a 60% chance for horde and bosses now . This is just a random who has the most luck in the special and chaos warriars and bosses with hordes Spawn generator im Uninstalling this game now since its just not fun anymore to pray for luck to beat a map I mean i have to actively kill specials like all 10 seconds or we die and the map is running for 30 mins with Hordes all 2 mins. if you fight bosses with hordes all the damn times and specials spawn every 10 seconds too. It might be a bug for some but to me it feels unplayable. im going for a less ridiculous game. I can try for about 8 hours to beat a legend map with bots theyre all 30 till one map comes without horde and boss and 5389 specials in the entire map . I mean its just not fun since legend seems to be the only difficulty to get red items from i played 270 Hours Champion and got zero Red items. I beat 1 Legend map After about 50 hours of constant wiping with bots …(into grain seems to be easiest) since the bell one spawns about 3x as much specials thats where i been triyng for the first 42 hours. GAS GAS RATTLING RATTLING GAS RATLING GAS WARPFIRE HOOK HOOK ASSI GAS GAS WORPFIRE ASSI GAS WARPFIRE HOOK HOOK ASSI ASSI WARPFIRE GAS RATLING RATLING HOOK HOOK ASSI ASSI GAS RATLING RATLIN HOOK GAS GAS WARPFIRE WARPFIRE GAS ASSI HOOK HOOK HOOK this was about he first 8 mins. O thers gas lets see what it does oh it kills you in about 3.5seconds. Ldets not even start about the 8 Chaos warrior spawn out of thin air = Insta Wipe with bots.