Special Action on shotguns should interrupt reload

As the title says, attempting to load a special shell should interrupt the reload and load the special shell.

Sometimes my input is completely ignored, or after installing the mod that gauntness special actions, the special shell is loaded after two normal shells are loaded, which is really weird

EDIT: a small tip, you can cancel reload by aiming down sights, but that’s a clunky work around, unless you time it right.

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Hi, Author of the mod here. I thought no one not gonna get bothered by it, but here we are

the reason is because first reload cant be chain into special reload (action_start_reload)
its only allowed like after half a second of 2nd shell reload animation started (action_reload_loop)

I have already test this. Its impossible to fix this in a mod, it will only work in Psykhanium.
Fatshark can fix this by lower that duration significantly

keyword for dev
action_reload_loop.allowed_chain_actions.special_action.chain_time

@FatsharkJulia could you flag this for devs?

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Thank you for the quality mods, even with the weird fatshark code, it is better with the mod than vanilla.

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