As above. It’s weird that the spawn doesn’t do damage to someone when its grabbed them and is using them as an impromptu weapon. It makes the grab not as punishing as it should be bc you can just walk up to / backstep from the Spawn and save the person grabbed without anyone taking damage AND the Spawn stands relatively still the whole time so it’s also free dps time for the team.
Everything else about the boss is quite punishing.
That balances it out.
It is strange that I feel safer inside the Spawn’s tentacles than when I do outside of them.
Its like 150 corruption damage if they leave it to nibble, I guess no one pubs damation anymore? Lol, you learned the game mechanic and then complain about it. Yes, you avoid the attack, and your teammates can also dodge the random AoE knockbacks altogether.
What feels out of place about the spawn is how you aren’t exposed to other damage sources in its grasp, almost like the VT2 designers had something to do with it.
You certainly can take damage from other things while grabbed, like fire, but trash mobs shouldn’t attack you while you are disabled for a long period, that would be stupid. The corruption damage isn’t as high as you say it is and the grab hitbox is already ridiculous, so it’s not punishing players for a good reason.
The corruption damage is affected by toughness, get grabbed with no toughness and it will do even more purple than I mentioned. And you should at least take reduced damage while grabbed, by anything, this was a thing in VT2 and then they also had Barskin to tank even more. But getting carried by a mutant into a sniper’s FoV is just a skill issue.
Like most things they are client side hit reg related and not actually unfair hitboxes. You can stand inside the spawn’s grab and avoid it if you are in dodge state at the proper moment. Just try doing that in the current online with consistency.
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